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"AAAOOOOOOOOOO": Sabrewulf Discussion Thread

Tom Brady

Champion
Tom Brady, out of curiosity I wanted to find out what your take is on the Sabre V. Glacius MU
Sabrewulf wins. He goes under Ice Lance pretty easy. Also, his crouching HK beats all of Glacius' ranged jump attacks regardless of distance. One might ask.. "how?".. KI has a +1 air to ground system. This means that a grounded Heavy attack will beat all airborne normals. However, the grounded Heavy attack has to have a hit box that allows you to hit the airborne opponent, so not just any Heavy attack will work.
 
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Sabrewulf wins. He goes under Ice lance pretty easy. Also, his crouching HK beats all of Glacius' ranged jump attacks regardless of distance. One might ask.. "how?".. KI has a +1 air to ground system. This means that a grounded Heavy attack will be all airborne normals. However, the grounded Heavy attack has to have a hit box that allows you to hit the airborne opponent, so not just any Heavy attack will work..
Thanks man, the input on this has giving me a different perspective. I'm still pretty fresh on the game as a whole since I haven't had too much time to play but this definitely helps.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
KI has negative edge, this is why is use the punch buttons for that actual run attack (slide, jumping slash, uppercut). Otherwise I get a shadow jumping slash by using kicks for both the run and the attack.
Ah true. I have been doing that some as well because it's a little easier, but it didn't occur to me that punches circumvent the shadow move issue... lol thanks man!
 
Ah true. I have been doing that some as well because it's a little easier, but it didn't occur to me that punches circumvent the shadow move issue... lol thanks man!
It seem's like we are working on a same issue, just throwing this out there but if you want to get in some casuals on live at any point let me know.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
It seem's like we are working on a same issue, just throwing this out there but if you want to get in some casuals on live at any point let me know.
Word. I am focusing on Injustice right now until after NEC, then I'm gonna start digging into this game a lot more. I'll hit you up then!
 
How is everyone faring against Sadira? Im doing poorly lol. Anyone got any tips or strat against her? I finally learned to punish a blocked HP.Widows Bite that people were spamming against me. Running Uppercut into Eclipse is 11% or go for a OH/Low mixup with Run.

edit: Blocked HP.Widows Bite Punish
14% Running Uppercut, d.HK, HP.Eclipse
18% Running Uppercut, d.HK, Shadow Eclipse [sometimes catches for 15, 16, or 17 damage]
 
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Sabrewulf wins. He goes under Ice Lance pretty easy. Also, his crouching HK beats all of Glacius' ranged jump attacks regardless of distance. One might ask.. "how?".. KI has a +1 air to ground system. This means that a grounded Heavy attack will beat all airborne normals. However, the grounded Heavy attack has to have a hit box that allows you to hit the airborne opponent, so not just any Heavy attack will work.
Please tell me your going to put up some videos to show the scrub sabrewulfs(me) how the hell to play this match. I've tried everything and can't ever get close enough to even do anything
 

G4S KT

Gaming4Satan Founder
so maximillian has gone on record saying the Jago "could" be the best in the game, but CD Jr and Perfect Legend think Sabrewulf is the best.

Even GGA Dizzy in a recent tweet said to CD Jr that he's having more success with a 3 day sabre than his Jago.

would anyone care to offer opinions?
 

PND_Ketchup

"More deadly than the dawn"
so maximillian has gone on record saying the Jago "could" be the best in the game, but CD Jr and Perfect Legend think Sabrewulf is the best.

Even GGA Dizzy in a recent tweet said to CD Jr that he's having more success with a 3 day sabre than his Jago.

would anyone care to offer opinions?
Every new game has these kinds of opinions, I think that's all there is to it to be honest.

I personally (and probably against popular opinion) think Thunder is the most dangerous right now. But in a game full of amazing characters, I don't see one being leaps and bounds ahead of the others. That said, Sabrewulf is very very good.
 

G4S KT

Gaming4Satan Founder
Every new game has these kinds of opinions, I think that's all there is to it to be honest.
that's true, and normally I would let CD Jr and PL twitter pop offs about anything go by without much thought but when Dizzy weighed in that's when I thought there might actually be something to this.

I plan on playing Jago and possibly Glacius when I get it and I just don't want Jago to be bottom tier lmao. Which seems unlikely because of all his options, but still
 

PND_Ketchup

"More deadly than the dawn"
that's true, and normally I would let CD Jr and PL twitter pop offs about anything go by without much thought but when Dizzy weighed in that's when I thought there might actually be something to this.

I plan on playing Jago and possibly Glacius when I get it and I just don't want Jago to be bottom tier lmao. Which seems unlikely because of all his options, but still
I wouldn't worry mate, Jago is solid as hell.

Considering his safe wind kicks are low crush too, I think he can abuse them pretty good against the right people. He has bare frame traps too.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
that's true, and normally I would let CD Jr and PL twitter pop offs about anything go by without much thought but when Dizzy weighed in that's when I thought there might actually be something to this.

I plan on playing Jago and possibly Glacius when I get it and I just don't want Jago to be bottom tier lmao. Which seems unlikely because of all his options, but still
Was the PL this recent? I know he was realllly salty about Sabre after playing Tom when the game first came out because he had unbreakable 80+% combos off of his b+hp hitconfirmed into instinct. Since that got fixed, his opinion may have changed. Not that I give a shit what him and Jr say anyways lol. Sabre did win NEC, but other than J-Wong, there weren't any in top 8, which was full of Sadira and Glacius. I still think anyone can be successful in this game once you grind out the matchups. Just have to put the time in. And it's a hell of a lot less work than god damn Inj... lol; 6 characters vs 30.
 

SAREDODEVIL

Kombatant
so maximillian has gone on record saying the Jago "could" be the best in the game, but CD Jr and Perfect Legend think Sabrewulf is the best.

Even GGA Dizzy in a recent tweet said to CD Jr that he's having more success with a 3 day sabre than his Jago.

would anyone care to offer opinions?
Glacius is the 2 the best char in the game, i think is sadira the best,
list to more hard to more easy char against glacius.
Sadira
Glacius
jago
thunder
sabrewulf
orchid
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
from this morning lol.

I mostly want to hear from Dizzy because CD Jr and PL make wack pop offs about stuff daily lmao
Lol yeah, fuck those two. I'd be interested to hear Dizzy's reasoning, but it's very early either way. I've heard completely opposing views of several characters from people whose opinions I respect. We'll see where the next month or so takes us. Either way, I love Sabre because he is definitely a solid character, and relatively easy to use.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
G4S KT Smith

Well, it's still very early to tell who's the best, but what I said was true. I played jago for about 2 weeks now, he's been my main since the game dropped. I feel like I'm doing just as well with sabrewulf as I was with Jago, and my sabre is way more under developed.

I just feel like Jago (and prob Orchid) just aren't quite as dirty as sadira, sabre, glacius and Thunder. He's too honest.

He has some of the best defensive options, being the only char with a meterless invincible move aside from Orchid. This game devalues defense options in favor of powerful offensive options. All the best defensive options are universal such as shadow counter and breaker, making your char excelling at defense not that desirable. On the flip side, the best offensive options are not generic and vary greatly from char to char. Basically, I think that jagos offense is not on the levels of sabre or other chars. His instinct isn't as much of a game changer as other chars as well.

That said, I haven't seen any matches that seem like they will be horrible. I doubt there is anything worse than 6-4s.

The only match I feel like Jago does better than wulf (atm) is glacius.

My sabre is very basic at the moment, so sorry if I'm off on something, this is just my opinion.
 

NB Semi Evil Ryu

Former Sub-Zero of the Midwest (2011 - 2015)
So I'm going to a free Killer Instinct tournament at our local Microsoft store here, this coming Wednesday. I keep hearing that a good character to use if you're new to KI is Sabrewulf. Any really quick tips? I hear that he has a nice cross up game of some kind?
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
So I'm going to a free Killer Instinct tournament at our local Microsoft store here, this coming Wednesday. I keep hearing that a good character to use if you're new to KI is Sabrewulf. Any really quick tips? I hear that he has a nice cross up game of some kind?
He can't cross up at all in the air. His crossup game is on the ground; his dash phases through the opponent, so you can dash through them to open them up, then quickly go into a cr+MP or something into a combo. His other strength is the run stance. Instantly cancelling that into the jumping slash (medium) or the slide (light) gives him a 50/50. Then there's the rabid double stuff, which lets you mash the same input once you start comboing rather than having to cancel into links. This also creates a good environment for counter breaker mind games. Back+HP is a good frame trap on block, and functions as a good starter. Crossup dash after a knock down and going into nj+HK is good too; it's a good opener, and on block it has pretty good advantage for you to go for a grab or something as well. That's some stuff off the top of my head.
He's probably one of the easier characters on the surface to pick up at the beginning, and has some good stuff that's a little more execution dependent as well.
 

NB Semi Evil Ryu

Former Sub-Zero of the Midwest (2011 - 2015)
He can't cross up at all in the air. His crossup game is on the ground; his dash phases through the opponent, so you can dash through them to open them up, then quickly go into a cr+MP or something into a combo. His other strength is the run stance. Instantly cancelling that into the jumping slash (medium) or the slide (light) gives him a 50/50. Then there's the rabid double stuff, which lets you mash the same input once you start comboing rather than having to cancel into links. This also creates a good environment for counter breaker mind games. Back+HP is a good frame trap on block, and functions as a good starter. Crossup dash after a knock down and going into nj+HK is good too; it's a good opener, and on block it has pretty good advantage for you to go for a grab or something as well. That's some stuff off the top of my head.
He's probably one of the easier characters on the surface to pick up at the beginning, and has some good stuff that's a little more execution dependent as well.
Thanks for this. Hopefully, I'll get some time to practice this before the tourney starts.

If not, I'll just go Jago and just summon my fundamental Ryu skills and hope for a little bit of luck. lol
 
So, something I've been doing with Sabrewulf that leads to some really good counter-breaking opportunities:

As with any strategy that uses counter-breaker mindgames, this is a ridiculously high risk/reward strategy. Basically, betting your house on a coin-flip in hopes of getting a mansion.

Say you've started a combo and an opponent tries to break and gets locked out for whatever reason. As Sabrewulf what I've been doing is going to a linker and then following with just mashing his heavy attack over and over- as Sabrewulf is able to do without having to go a linker.

Naturally, in my head I'm counting down the seconds until the lockout is over and then going to a new linker or an ender so I can cash in the combo, or switch to a new strength of attack so the opponent doesn't break my obvious string of 20+heavy attacks.

However, I've found this is a GREAT opportunity for a counter-breaker mindgame.

The opponent sees i'm just mashing heavy, and often thinks that I've forgotten how long the lockout lasts, and they get tricked into thinking they have an easy heavy-breaker as soon as its over. If I've counted the lockout-seconds just right, that's when I do the counter-breaker. It's just SOOO tempting for them to break an easily breakable string of heavy-auto x 10.

You can also cash in on the reluctance this creates for the opponent to break heavy-auto doubles.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Yeah baiting people with the heavy auto doubles is awesome., especially in the way you've described. I don't think I have the stones to give up 50% or so in hopes of 80% lol.
 
With the recent patch Sabre lost his free ~28% damage unbreakable by just doing LMH->shadow crescent it only does like 15% now. I actually beat PL and Dizzy at Frosty Faustings but lost to RockSteady's Glacius because at the time I was clueless against Glacius. I still feel its Glacius's favor.

Pre patch Sadira was borderline broken. She had an easy hitconfimable 70+% unbreakable combo with her instinct that lead into death or a hard to block web mixup. She still gets way too much free damage but you can at least breaker the ender now i believe.

Overall up until now I would have said Sabre was the strongest only held in check by Glacius and Sadira(with brokesauce combo).