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"AAAOOOOOOOOOO": Sabrewulf Discussion Thread

StevoSuprem0

I'm gonna make this skill gap... disappear.
No, it was not breakable. There used to be a way to use instinct for a big unbreakable combo. That has been patched out as of today.
Ok good. That shit was broken. back+HP is still kinda crazy, but shouldn't be confirmable into fucking 80%+ combos. Thanks for the update!
 

Tom Brady

Champion
Well, I kept spamming in the chat Tom Brady had the best sabrewulf and you would destroy his sabre in a mirror and bunch of other trollish shit, he finally responded by saying, " tom brady was a tester so ofcourse he may have the best sabrewulf but look at mk9 after the first tournament when people figured out the game, he got blown up." and you can verify everything I said by going to the archive of his ki stream last night right after his streamed convo with pl he say's all of this.
Its ok, I mean.. he only thinks I did bad because its what ppl here say. TYM lives in Tom Brady denial where they pretend I got last at every major in MK9. Justin didn't mean anything by it, he was just stating what he thought was fact.
 

TomlulsBrady

Kombatant
Its ok, I mean.. he only thinks I did bad because its what ppl here say. TYM lives in Tom Brady denial where they pretend I got last at every major in MK9. Justin didn't mean anything by it, he was just stating what he thought was fact.
Hmm, Maybe that would hold if justin wong actually visited tym and followed the community. Anywho your sabrewulf write up in the prima guide was real good I learned alot, so are you gonna enter KI3 at nec?
 

Tom Brady

Champion
Hmm, Maybe that would hold if justin wong actually visited tym and followed the community. Anywho your sabrewulf write up in the prima guide was real good I learned alot, so are you gonna enter KI3 at nec?
ppl that do visit talk, and sometimes they talk around guys like Justin.

Glad you like the SW guide, its gonna get a lot better as the game evolves.

Anyway... Am I gonna enter NEC? Didn't you just blow me up for entering tourneys early in games? lol
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
ppl that do visit talk, and sometimes they talk around guys like Justin.

Glad you like the SW guide, its gonna get a lot better as the game evolves.

Anyway... Didn't you just blow me up for entering tourneys early in games? lol
Probably just wants to see you play. If a bunch of other people that have been around the game for a while are gonna be at NEC, you should join too. The higher level of play there is participating, the better it will be for the community, and finals will look a lot more impressive.
 

TomlulsBrady

Kombatant
Didn't you just blow me up for entering tourneys early in games? lol
I blow up everybody for any single reason I see fit for my amusement, lol. Seriously, you said you had the best sabrewulf atm in the blackula stream but right now Wong resume in KI3 says different after that tourney in florida were he mopped up JR, and yeah your a tester but its not like your hiding your tech. Your write up on sabrewulf in the prima gruide proves that so its fair game for you to enter NEC. Plus you can make the game look good like you did with mk9 at powerup 2011 or are you scared of the Wong factor?
 

Tom Brady

Champion
I blow up everybody for any single reason I see fit for my amusement, lol. Seriously, you said you had the best sabrewulf atm in the blackula stream but right now Wong resume in KI3 says different after that tourney in florida were he mopped up JR, and yeah your a tester but its not like your hiding your tech. Your write up on sabrewulf in the prima gruide proves that so its fair game for you to enter NEC. Plus you can make the game look good like you did with mk9 at powerup 2011 or are you scared of the Wong factor?
LOL.. I know man, I'm just joking with you. I'll probably enter.
 
There's a couple of things that bother me about Sabrewulf...
1. His bats are gone and because of this he has no zoning ability
2. His rushdown is amazing but he seems to struggle against characters that can outzone him (Glacius and Sadira for example) is there any tips against these characters?
 
Yeah his 50% one is nice but he has to get in Glacius' face in order to do it ( a character that can combo you full screen )I'm curious why you think Sabrewulf is Glacious worst match up?
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Because he closes the gap easier than anyone in the game; I agree with Tom, I actually said this a few days ago. Has amazing dash speed and pretty decent projectile immunity, so he gets around zoners kinda like Flash can in Injustice. I think he struggles a bit against Thunder because Thunder's normals are a bit farther reaching and he deals with him pretty well when they are face to face, but it might be even. Obviously a very early assessment. Tom Brady does that sound about right or am I missing something?
 

Tom Brady

Champion
Its actually Thunder that has a hard time getting near Sabrewulf.

1. Sabrewulf's sweep out ranges Thunder.
2. Thunder cannot jump in because of your crouching HK, dashing in is also pretty risky.
3. Thunder cannot get up without using meter because he doesn't really have any invincibility on his specials without using shadow moves.
 

Qwark28

Joker waiting room
Its actually Thunder that has a hard time getting near Sabrewulf.

1. Sabrewulf's sweep out ranges Thunder.
2. Thunder cannot jump in because of your crouching HK, dashing in is also pretty risky.
3. Thunder cannot get up without using meter because he doesn't really have any invincibility on his specials without using shadow moves.
Does that not mean that his wakeups are basically a DP if you have one bar? Since you can counter shadow moves.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Its actually Thunder that has a hard time getting near Sabrewulf.

1. Sabrewulf's sweep out ranges Thunder.
2. Thunder cannot jump in because of your crouching HK, dashing in is also pretty risky.
3. Thunder cannot get up without using meter because he doesn't really have any invincibility on his specials without using shadow moves.
Does Sabre's sweep outrange Thunders overhead big boot kick (I think it's HK or f+HK)? I feel like that was beating me out alot, but I may have been overlooking the sweep.
I definitely agree with the wakeup stuff, he is pretty much forced to blow shadowmeter to stand up.
 

Tom Brady

Champion
Does that not mean that his wakeups are basically a DP if you have one bar? Since you can counter shadow moves.
His Sammamish (DP) only has upper body invulnerability on start up. On start up: Light DP has 8 frames of upper body invulneribility, Medium 10 frames, Heavy 12 frames. This allows you to stuff it with attacks that connect on any part of him not considered upper body.

Thunder needs to Shadow Triple Axe for the one hit of armor or Shadow Sammamish for the 14 frames of FULL invulnerability. He can also activate Instinct and dash out. Another option is to activate Instinct and cancel into Shadow Call of The Earth command throw. While it doesn't have strike invulnerability, Instinct activation pauses time, allowing the 5 frame command throw to beat out certain attacks.
 

Qwark28

Joker waiting room
His Sammamish (DP) only has upper body invulnerability on start up. On start up: Light DP has 8 frames of upper body invulneribility, Medium 10 frames, Heavy 12 frames. This allows you to stuff it with attacks that connect on any part of him not considered upper body.

Thunder needs to Shadow Triple Axe for the one hit of armor or Shadow Sammamish for the 14 frames of FULL invulnerability. He can also activate Instinct and dash out. Another option is to activate Instinct and cancel into Shadow Call of The Earth command throw. While it doesn't have strike invulnerability, Instinct activation pauses time, allowing the 5 frame command throw to beat out certain attacks.
Which confirms my point that even though he has have a DP ( which can be stuffed ) his metaphorical DP is a shadow move which can be shadow countered. So you must guess between the Shadow counter move on wakeup or not, with instinct giving him a get out of jail for free card. How would chief Raiden open people up without the command throw? I heard his low/overhead is unsafe.
 

PND_Ketchup

"More deadly than the dawn"
Finally had the chance to sit down with this game for a mini online session, didn't play for very long though.


Just thought I'd share this with you guys for a laugh, Sabrewulf is fun as shit!
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Finally had the chance to sit down with this game for a mini online session, didn't play for very long though.
Just thought I'd share this with you guys for a laugh, Sabrewulf is fun as shit!
Beautiful. Rabid doubles make for such an awesome mindgame with counterbreakers, it's amazing. This game is going to be fun as shit.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
I still haven't really worked on this game at all yet, but from what I've played, I really like this character.
One thing I was wondering was regarding him mixup options- his only overhead is bf+K-M (the jumping slash), correct?
So that gives him lows with pretty much any low attack and the slide, or the jumping slash as an overhead.
Also on block he can combo with LP (standing or crouching)-> MP -> HP into either of these for a 50/50, though it may be interruptable (not sure).
Just wanted to stimulate a little gameplay talk, since most of the other character forums for KI are a bit more active than this one.
I'll be putting in a lot more work after NEC and posting as I go!
 

Tom Brady

Champion
A few KEY points here..

1. LP chains dont have the reach of MP chains, making the MP chains the best option unless you are in rang 0-1

2. Your MP, HP is combo punished. You can MP, HP ~ Heavy Ragged Edge but that is also combo punished. You can use Medium Ragged Edge but characters like Jago can punish with Heavy DP, and the recovery makes it hard to avoid being put into pressure situations after being blocked. You can use Light Ragged Edge which is the best option because its -1, but its an easy shadow counter if the opponent has meter.

3. As the game evolves you will find that when the opponent has meter: You can't poke with MP, HP as a hit confirmable poke because its unsafe. You cant make it safe by using the Light ragged Edge, because even though the attack is safe on block, you WILL be shadow countered. You can use LP, MP has a hit confirm into Ragged Edge, but you need to be REALLY close to use that.

The solution is to abuse B + HP, especially when the opponent has meter. Its a single attack that can be hit confrmed and is adv when blocked. You can also charge the attack for better adv/unblockable properties and added range. When blocked: you can B + HP/charge again (can be interrupted), use a LP attack chain (cannot be interrupted unless the attack has inv frames on startup), throw, jumping slash/slide 50/50, etc... Literally EVERY option becomes available..


Also.. for a 50/50 when in close, use Instant Jumping Slash. By doing it instantly, the RUN animation never comes out, making it something that you can no loner react to. You can mix that up with an instant slide, or crouching LP chains. The instant jumping slash comes out so fast, it causes the opponent to commit to high block, freeing up a safe crouching LP chain as a low.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
A few KEY points here..

1. LP chains dont have the reach of MP chains, making the MP chains the best option unless you are in rang 0-1

2. Your MP, HP is combo punished. You can MP, HP ~ Heavy Ragged Edge but that is also combo punished. You can use Medium Ragged Edge but characters like Jago can punish with Heavy DP, and the recovery makes it hard to avoid being put into pressure situations after being blocked. You can use Light Ragged Edge which is the best option because its -1, but its an easy shadow counter if the opponent has meter.

3. As the game evolves you will find that when the opponent has meter: You can't poke with MP, HP as a hit confirmable poke because its unsafe. You cant make it safe by using the Light ragged Edge, because even though the attack is safe on block, you WILL be shadow countered. You can use LP, MP has a hit confirm into Ragged Edge, but you need to be REALLY close to use that.

The solution is to abuse B + HP, especially when the opponent has meter. Its a single attack that can be hit confrmed and is adv when blocked. You can also charge the attack for better adv/unblockable properties and added range. When blocked: you can B + HP/charge again (can be interrupted), use a LP attack chain (cannot be interrupted unless the attack has inv frames on startup), throw, jumping slash/slide 50/50, etc... Literally EVERY option becomes available..


Also.. for a 50/50 when in close, use Instant Jumping Slash. By doing it instantly, the RUN animation never comes out, making it something that you can no loner react to. You can mix that up with and instant slide, or crouching LP chains. The instant jumping slash comes out so fast, it causes the opponent to commit to high block, freeing up a safe crouching LP chain as a low.
Thanks man. I should have mentioned the B+HP thing too. I know about that from your stream with Blackula, but I still forget to abuse it...:confused:
Stupid question- the only way to perform an instant jumping slash is to hit back -> forward -> any kick -> medium punch or kick really fast after, right? I find that sometimes, for some reason, if I go for the uppercut (heavy out of the run) for instance, I get the shadow move instead (presumably because I hit the inputs at the same time instead of one after the other in rapid succession). I thought these only came out with all three kick inputs, so I thought that was a little weird.
Anyways, I wasn't sure if there was some trick I don't know about for getting the instant slide/jumping slash/uppercut or if I just need to practice, which is most likely the case!
 

Tom Brady

Champion
Thanks man. I should have mentioned the B+HP thing too. I know about that from your stream with Blackula, but I still forget to abuse it...:confused:
Stupid question- the only way to perform an instant jumping slash is to hit back -> forward -> any kick -> medium punch or kick really fast after, right? I find that sometimes, for some reason, if I go for the uppercut (heavy out of the run) for instance, I get the shadow move instead (presumably because I hit the inputs at the same time instead of one after the other in rapid succession). I thought these only came out with all three kick inputs, so I thought that was a little weird.
Anyways, I wasn't sure if there was some trick I don't know about for getting the instant slide/jumping slash/uppercut or if I just need to practice, which is most likely the case!
KI has negative edge, this is why is use the punch buttons for that actual run attack (slide, jumping slash, uppercut). Otherwise I get a shadow jumping slash by using kicks for both the run and the attack.