Cobainevermind87
Mid-match beer sipper
If this is what you guys want, power to you
This game is FULL of this nonsense. I played a bunch against Baraka tonight with a couple of throw KBs going off with no 'escape failed' before them, like 10-15 sweeps and forward 4s hitting me on wakeup even though I woke up blocking... and other nonsense. I really don't know why I keep going back to this.I try to be positive about the game, that's why I stream it, but if it's broken, it's broken. Here's Scars getting D2 KB'd for fucking BLOCKING
R1 is her block button btw
No offense, but if you read my post again (The one you quoted), you'll see that no where did I say it was a feature exclusive to mk11. Additionally, I made that statement as it is a far more oppressive option in mk11 due to the shifted meta of strike/throw, in combination with other mechanics.But twice now you have mistakenly claimed that a key difference between X and 11 is the fact that 11 features a throw mechanic where teching is in and of itself a 50/50. MKX had the exact same mechanic; press 1 or 3 to break a back throw attempt, and press 2 or 4 to break a front throw.
Dave’s point was that you were making a criticism of 11 while apparently being ignorant or possibly simply forgetting that the same system was in mkx, and that it can be frustrating when people make criticisms that aren’t valid.
One of the luxuries of MK 11's mechanics, getting thrown out of everything from sweep distance, to pokes, crouch animations to FB's the list is endless lol. Yeah...Jacqui is one of the many stupid broke characters in this game.My favorite MK11 moment is when I hit D2 and still get thrown like I'm fighting MK2 arcade AI.
even with the 5 minutes where i tried it out i managed to get it to whiff in the corner. did not go deeper to see what causes it just wanted to see if its a unique thing or happen more often and apparently it seems to be a thing you should look deeper into.It just happens randomly dude, doesn't matter who the opponent is. I went into the lab and tried to replicate it against Jax, couldn't do it.
So what would you suggest? Just not amping the shoulder that should obviously hit?
Maybe this adds to the depth of the game lol.
That's not about what I think that's just a observation about what happened there and why. Apparently the string he used had a to short reach for the second hit. Might want to use a other one in these situation or what I said above. What happened there is not a glitch its the result of the short range of the second poke and it will always happen when he whiff punishes a extended hurtbox like that so he has to lab his options.So you seriously think a character with 0 safe special moves should do s1 into special? Instead of a 2 hit string hitconfirm into a launcher? Is that how people play MK now? Not to mention s1 doesn't combo into ~half special moves in this game
I believe it IS a glitch and not intended. When she whiffs a throw, she moonwalks backwards during recovery. She's the only character in the game you can't neuch and punish. Liu used to moonwalk backwards during his whiffed throw animation, but they fixed that. I beg you to go frame by frame through the vids I posted (, to go one frame back . to go one frame forward) and tell me you don't see it.That's not about what I think that's just a observation about what happened there and why. Apparently the string he used had a to short reach for the second hit. Might want to use a other one in these situation or what I said above. What happened there is not a glitch its the result of the short range of the second poke and it will always happen when he whiff punishes a extended hurtbox like that so he has to lab his options.
I have a feeling it's intended and it's just part of NRS' agenda to shove this ugly bitch down our throats.I believe it IS a glitch and not intended. When she whiffs a throw, she moonwalks backwards during recovery. She's the only character in the game you can't neuch and punish. Liu used to moonwalk backwards during his whiffed throw animation, but they fixed that. I beg you to go frame by frame through the vids I posted (, to go one frame back . to go one frame forward) and tell me you don't see it.
I'm aware of the varying degrees of pushback on block this game has. Max range nomad dashes, soul eater reptile slides, sub slides, etc must be punished with a ranged normal, I get it. But if you whiff a throw point blank, you shouldn't magically slide backwards and render characters' point blank punishes useless.
I'm totally stealing this wordneuch
Wouldn't be stealing it from me, so by all means.I'm totally stealing this word
Ya, that just happened to me. I did d2 after she whiffed her throw and got the KB. In the same match I baited it out, made it whiff and then my d2 whiffed. Shame on me for thinking it would hit again I guess.It works when it feels like it
Please don't suggest to make an exception just for Jaqcui, I must react instantly to a whiffed throw and punish with a 14 frame S3~iceball. Or a 13 frame B32~iceball.
If the 2nd hit of 21 doesn't reach far enough, fuck it.
good observations. thats exactly what causes sub to whiff the string due to her hitbox moving away and the sim example happens. i wouldnt call it a glitch since what happens is supposed to happen due to her backwalk animation. its more a design flaw which should be corrected.I believe it IS a glitch and not intended. When she whiffs a throw, she moonwalks backwards during recovery. She's the only character in the game you can't neuch and punish. Liu used to moonwalk backwards during his whiffed throw animation, but they fixed that. I beg you to go frame by frame through the vids I posted (, to go one frame back . to go one frame forward) and tell me you don't see it.
I'm aware of the varying degrees of pushback on block this game has. Max range nomad dashes, soul eater reptile slides, sub slides, etc must be punished with a ranged normal, I get it. But if you whiff a throw point blank, you shouldn't magically slide backwards and render characters' point blank punishes useless.
Here's a frame by frame of punishing a whiffed throw with Kabal's 111
'Twas the first hit of 111 only.
I really appreciate you labbing all that out, she's literally the only character you can't duck and punish with your fastest buttons. I don't agree with it, I think it's a major flaw to give one of the best, if not THE best, rushdown character(s) in the game a throw that's harder to punish than everyone else's. I'll try microwalking as you suggested. Just glad you acknowledged it's weird.good observations. thats exactly what causes sub to whiff the string due to her hitbox moving away and the sim example happens. i wouldnt call it a glitch since what happens is supposed to happen due to her backwalk animation. its more a design flaw which should be corrected.
i checked the whole cast, liu still has his little backwalk but he is doing it at the end of the animation and not during it.
there is no other char in the roster (checked em all) where that happens so its jacqui exclusive.
she overall seems to have a smaller hurtbox. crouch 1 on block whiffs the sexond time while other cast members get hit by it but thats just a sidenote.
so...now knowing this, you go into the lab and check what you can do against it and there is a option which works 100% of the time.
you have to make a micro forwardwalk into the 1,2 string. just crouch to avoid the grab, hold forward and do it, it will work then like with the others and there is no special timing needed so you dont need to go for other strings. problem solved
thats why i said on the other example go and lab it out, see if there is something you can do to prevent it or at least know when it happens so that you have to change your strings. she is unique in that term but it wouldnt be the first time some things just work on specific chars. at least here you can do something against it to make it work.