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Not me. I use stance switch.Stance switch gets replaced by taunt. Everyone's happy.
Not me. I use stance switch.Stance switch gets replaced by taunt. Everyone's happy.
Not everybody is a great meme like you my good sirNot me. I use stance switch.
It would not trade. 3 invincibility frames are invincible to 3 active frames. If a move only has 3 active frames, that means it's recovering after that point. So all its active frames whiffed but your d3's active frames haven't even begun yet because it only has invincibility on START UP, not on its active frames. D3s usually have 7 to 10 start up frames, after which the d3 finishes starting up and becomes active, meaning it receives a hitbox at that point. So do you guys see why it wouldn't trade yet? The problem is that you're not thinking about the difference between active frames and start up frames.I think when you are coming up with ideas to include in the game you need to consider high level players. And what I expect from high level players is frame perfect buttons. So a sweep would trade like @Undeadjim has stated. Parry's were thrown out all over the place. When you learn the timing you have learnt the timing. SF4 had one frame links that even mid level players were never seen dropping. It just becomes the way the game is played and players pick up on the timing subconsciously and it will be used non stop to trade out against some invincible animation of a character turning around.
I kind of like stance switch. I use it all the time. If I want to see some boobies, I can see some boobies. If I want to see some bum, I can see some bum. It really doesn't have to have any relevance to anything other than T and A.
Just consider the reason its there. If it wasn't, there would be a button that doesn't do anything at all when its pressed. A taunt would be a more useful button, but I would still rather tea bag because it's more irritating than somebody using a taunt button. Taunt buttons have never been done well. Some games have used them to build meter. But using them slows the action down. Tea bags are fast. And its all about my balls and your face. Think about it. My balls..... Your face.
The stance switch button is used for delay wakeup, but actually stance switching in the neutral has no use is what I'm saying.dude its use as delay wakeup. that is GREAT
It clearly wouldn't be broke as I've explained and it would add more skill and more hype to the game. There's nothing to lose from having it and a ton to gain.No.
Reason: If it ain't broke don't break it.
Boom. No more input errors due to delays being down. I don't see the problem now.dude its use as delay wakeup. that is GREAT
So here are the problems here, in your initial post you suggest these invincibility frames would be added to counter strings and I can only presume steal turns, you've come up with 3 frames based on your estimate of 7-10 frames of startup. The argument you're proposing here is that it couldn't possibly trade because it would get hit before it is active which in some situations would be correct, but considering we are talking in hypotheticals here I mashed out my 10 frame startup sweep, when I was -8 with you going into into you 8 frame low. I as a result, I had 3 frames of invincibility when your low went active I didn't get hit as a result and now 7 frames later both my sweep and the hypothetical second section of your string is active and we trade. I could easily take frames here and there and alter the outcome.It would not trade. 3 invincibility frames are invincible to 3 active frames. If a move only has 3 active frames, that means it's recovering after that point. So all its active frames whiffed but your d3's active frames haven't even begun yet because it only has invincibility on START UP, not on its active frames. D3s usually have 7 to 10 start up frames, after which the d3 finishes starting up and becomes active, meaning it receives a hitbox at that point. So do you guys see why it wouldn't trade yet? The problem is that you're not thinking about the difference between active frames and start up frames.
It's a good tool to force a reaction out of your opponent. Stance switch with aquaman in neutral was really good lolThe stance switch button is used for delay wakeup, but actually stance switching in the neutral has no use is what I'm saying.
Brilliant post, I see your point now. I agree then, sweeps with invincibility is a no-no, the benefits don't outweigh the drawbacks. I'm just trying to brainstorm additional ways to open up low risk low reward defense into the footsie meta of the game because I like mechanics that force players to be more cautious in the push and pull of offense and defense. Air teching is exactly the kind of mechanic I like but it can only be used rarely because of the high cost, so I'd just like to see something cheap but high skill requiring that works in a similar light.So here are the problems here, in your initial post you suggest these invincibility frames would be added to counter strings and I can only presume steal turns, you've come up with 3 frames based on your estimate of 7-10 frames of startup. The argument you're proposing here is that it couldn't possibly trade because it would get hit before it is active which in some situations would be correct, but considering we are talking in hypotheticals here I mashed out my 10 frame startup sweep, when I was -8 with you going into into you 8 frame low. I as a result, I had 3 frames of invincibility when your low went active I didn't get hit as a result and now 7 frames later both my sweep and the hypothetical second section of your string is active and we trade. I could easily take frames here and there and alter the outcome.
I didn't explain this as clear as I could in my other posts but I will explain it the best I can now, this doesn't help the game in anyway, it is going to create multiple situations like that that simply removes any kind of turn based offence and defense in a very lazy, very silly kind of way.
Furthermore, before you contest that it is an option to counter gaps in strings and other things of the like we have a universal tool in backdashes, and if you're thinking about the use in a corner situation you should be limited given you are in the corner.
Lastly, it would make the game look dumb. If during a tournament you see Superman full screen super into Supergirl blowing ice and it whiffing it is going to be super anti-climatic. What this also means is that newer players are going to presented with a situation that makes no sense, fans of the DC universe are going to presented with a situation where a sweep is more powerful than the Man of Steel. And what this leads me to is the biggest point that is this idea would not be FUN for both competitive and casual players.
TLDR:
Does it make sweeps more interesting - No it makes them all universal.
Does it make turns more interesting - No it makes them more random.
Does it make sense visually - No you are giving vanilla moves the power of a dragon punch.
No meme sir, just somebody who uses the button. For the delay. And for a reason previously stated.Not everybody is a great meme like you my good sir
That would be awesome.Stance switch gets replaced by taunt. Everyone's happy.
I don't know man. Or women. Pardon my ignorance, I don't mean to assume your gender. Not that it matters. You are welcome to be anything you are. Just be happy with who you are and the world will be happy with you.That would be awesome.
I always wished NRS games had command taunts, never thought about using Stance Switch for it. Every character having a unique taunt would be sick.
Stance switch would have the same animation with my idea, it would just add a high skill, hype adding functionality to it. For example, imagine you're playing against Supergirl and she's about to chip you out with d1 breath. You block the d1 and stance switch through all 4 hits of the breath perfectly and full combo punish her to win the match. That would be SF3 Daigo vs J Wong levels of hype if you won a tournament with it. Does stance switch NEED a new functionality to it? No. Could it make the game more fun and challenging? Yes, so why not give it one?Honestly, the stance-switch button/mechanic is fine. I love that NRS wants to show off their character models by allowing you to show the front or back of your character. Honestly, they are the only ones that have a 3D view for 2D characters. Even SFV lacks this feature, even though the character models are built using polygons, they are still presented one-dimmensionally. I vote nothing changes. Peace!