Nonameformedude
That Yung Big Body
Qwark the zyphox of the joker forum?!
no, thats not a combo and d2 teeth is a bad enderSo wait, if d.2xxteeth f.213xxfar teeth works, couldn't you do like...
j.2 32xxMBrlg d.2xxteeth b.3 j.2 f.23xxfar teeth d.2xxteeth for the fast stand?
I've never played joker until like 5 mins ago, I can't even do d.2xxteethno, thats not a combo and d2 teeth is a bad ender
do d2 while holding down on the d pad and slide your finger to db while pressing 3 then press fI've never played joker until like 5 mins ago, I can't even do d.2xxteeth
It just looked... possible-ish
Totally agree, that's the way I play it. Unfortunately with the buff all the d2 are really good in the game. It's harder for us to jump like this.Love it, same B&B damage and a hard knockdown. Sweet. Joker jump game is already the dogs balls, this just adds to it. Joker players should always be jumping like clowns, between jump 3 and jump 2.
Its just as easy, you can jump on pretty much anyone and they have to make a read and pre emptively throw out a D2 in order to get out of the air. J3 is +8 before even reaching max height and gives you sweep that they have to blockTotally agree, that's the way I play it. Unfortunately with the buff all the d2 are really good in the game. It's harder for us to jump like this.
you can start by understanding the basic functions of his moves and combos, then move on to frametraps, advanced combos and setups.Really good stuff here, exploring the joker like this is amazing. I'll neverknow how to start with him until now!
its a gimmick that wont work at a high lvl and they can tech roll itWanted to mention this (and Qwark is gonna say "blah blah blah highest level of play blah blah blah" or something else stupid)- If you miss time the f23 xx far teeth in this setup (doing it too soon) and the teeth whiff, you can convert this situation into a teeth setup if you recognize that the height wasn't correct. They can techroll it (que Qwark), but I just thought it was worth mentioning that even if you miss time this combo and drop it, you have a good chance of catching them with their pants down unless they are just mashing techroll, leading into a solid setup that you can do all of the mb f3, j2/3, f21, etc WHEN/IF YOU MESS UP and recognize the situation fast enough. I think if they miss the techroll they are relatively screwed and likely to be eating some damage if you follow up correctly, but I would need to test it out. I'll be posting material against soon! Few weeks.
I said both those things baby cakes. It's a fallback plan if you fuck up, nothing more. Still keeps pressure on them if they miss the techroll. Presenting all options for those of us that aren't superhuman gaming machines from the year 2525.its a gimmick that wont work at a high lvl and they can tech roll it
twenty five twenty fiiiiiiiveI said both those things baby cakes. It's a fallback plan if you fuck up, nothing more. Still keeps pressure on them if they miss the techroll. Presenting all options for those of us that aren't superhuman gaming machines from the year 2525.
yes, same thing happens in the corner after a 213 teeth safejump inSo I was testing out teeth setups after this combo against Zod Charge. After the combo I tried Teeth, Forward Dash and what happened was a bit of a mystery to me. I had time to block Zod Charge but the Teeth hit BOTH of us. So I said fine, let me try 212 xx Teeth, Forward Dash, I got the same result! What the hell?! Zod is not only a glitchy mofo but he makes other characters glitch because of him? ridiculous lol.
Zod 2 glitchy more like itZOD2STRONG
On a similar note, Qwark28 the hard KD in the corner, which isQwark28, was messing around in training now that I have a bit more time, think I optimized this a bit. You can do j2 teeth instead of f23 teeth, then go into the 213. Does 1% more damage, and it LOOKS like the super hard KD is actually a bit better in this case because there is less scaling due to less hits. Can you verify?
Should note that using f23 is a bit easier to time, cooler looking, and can be used in some more interesting ways, but if you go all the way to the end and hit the 213, I think j2 is better in the middle there.
Actually, same thing there (we said this earlier)- you can do j2 teeth 213 to optimize it in the corner as well. It's an additional 1% over doing 21 teeth.On a similar note, Qwark28 the hard KD in the corner, which is
32 rlg, d2 teeth, 213 (1 whiffs)
can be improved to
32 rlg, d2 teeth, 21 teeth (1 whiffs), 213
and it provides the same the super high knockdown. It has different timing, and it felt easier for me to do than your first one because the 3 in the 213 can miss if you do it too early while in mine doing it earlier is better. It leads to a 4 or 5 percent increase in damage.