What is your guys game plan going up against D'vorah as A list? I'm struggling a lot in the MU, and it's mainly due to 3 things. Neutral, zoning, and pressure.
Neutral: Neutral is so hard ( at least for me ) in this match. When you're just outside the range of getting f3 to hit, i literally cant see an option. You obviously cant jump, Johnny's floaty jump, mixed with how good Dvorah's anti airs are, means she can pretty much cover the ground, and react to the air. d4 wont reach, f3 wont reach, and as i said you cant jump, so i'm at a loss for how to get started.
Zoning: This one.. is just stupid. As im sure you're all aware, Dvorah can literally run through/under A list's projectiles. The neutral issue wouldn't be as much of a problem if the projectiles worked, as it would give Dvorah a reason to come to us. But they dont, so again, it forces us to go to her, and going to her is hard, due to what i stated earlier.
Pressure: Aaanddd as im sure you all know again, s1 whiffs on a crouch blocking Dvorah. This makes going for 11/113/114/12(1) after anything scary. She can d2, she can d1 for frame advantage, etc. I know there are ways around it, such as f3xxf3, f3xxf24 to catch the crouch block, but it's frustrating needing to go for a read everytime i want pressure, on something that should be guaranteed. And to add to all that good stuff, EX forceballs at the end of, example 114, can be completely whiff punished by her, if the Dvorah player ducks.
Based off what i just wrote, is there some magical tool im missing in making this MU easier ? How do you guys approach it?
Also, ive been thinking of learning Stunt Double lately, for the GM MU. Do you guys prefer SD against Dvorah ? Cheers
Neutral: Neutral is so hard ( at least for me ) in this match. When you're just outside the range of getting f3 to hit, i literally cant see an option. You obviously cant jump, Johnny's floaty jump, mixed with how good Dvorah's anti airs are, means she can pretty much cover the ground, and react to the air. d4 wont reach, f3 wont reach, and as i said you cant jump, so i'm at a loss for how to get started.
Zoning: This one.. is just stupid. As im sure you're all aware, Dvorah can literally run through/under A list's projectiles. The neutral issue wouldn't be as much of a problem if the projectiles worked, as it would give Dvorah a reason to come to us. But they dont, so again, it forces us to go to her, and going to her is hard, due to what i stated earlier.
Pressure: Aaanddd as im sure you all know again, s1 whiffs on a crouch blocking Dvorah. This makes going for 11/113/114/12(1) after anything scary. She can d2, she can d1 for frame advantage, etc. I know there are ways around it, such as f3xxf3, f3xxf24 to catch the crouch block, but it's frustrating needing to go for a read everytime i want pressure, on something that should be guaranteed. And to add to all that good stuff, EX forceballs at the end of, example 114, can be completely whiff punished by her, if the Dvorah player ducks.
Based off what i just wrote, is there some magical tool im missing in making this MU easier ? How do you guys approach it?
Also, ive been thinking of learning Stunt Double lately, for the GM MU. Do you guys prefer SD against Dvorah ? Cheers