ESP-_BLACK
best proclaimed hellfire scorpion
Just a few things! Enjoy the videos!
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Dood how is this not pratical when jump 2 crosses up in the corner? And the reason for this video wasn't so I can show combos but a better set up if you decide to cross up with j2 and also stop wake ups. This is just something extra on top of darkseid's crazy mix up game in the corner.This isn't very practical cause the 12 1+3 only works as an OTG on the grounded opponent, if the opponent is in the juggled state the explosive parademon will combo, so you can only do this set up off j2 or raw 12 1+3.
But this begs a question: why go for 13% and potential mix off j2 on hit, if you can go into full 40-50% combo?
I know that it crosses up and you can get a 40-50% combo of such cross up. But you are suggesting opening you opponent up with a tricky cross up just to do 13% and then a set up. Again you can't get more then 13% into this set up because the red parademon restands and resets the combo only if 121+3 hits the opponent standing, to do it off a bigger combo you will have to juggle but the demon explosion will not restand.Dood how is this not pratical when jump 2 crosses up in the corner? And the reason for this video wasn't so I can show combos but a better set up if you decide to cross up with j2 and also stop wake ups. This is just something extra on top of darkseid's crazy mix up game in the corner.
There's always his usual mixup, crossup low stomp vs. the overhead jump-in.Does the opponent have any reason at all not to block the jump-over in the corner? It's a very telegraphed cross-up that doesn't really have any alternative mix-up options they could go for instead there.
the same can be said about flash. Why waste trait on resets? When you can go into 50-60 and sometimes even close 80 percent combos? Why risk and give your opponent a chance to block when you can just cash out. This is just a way to put one of minions to good use when trying to go for cross up jumping 2. So good that you take away wake ups and still be super plus enough to go for another mix up if he blocks the minionWhat's the point in making them guess again if you land a jump 2? Why not just go into the 40-50% combos?
No, I'm talking about the part that LEADS to the set-up. He does his trait summon combo, then he does a cross-up j2 into this wake-up stopping set-up. A cross-up j2 that the opponent has no reason not to block literally every time.There's always his usual mixup, crossup low stomp vs. the overhead jump-in.
the whole point was to use the minion another way after a cross up j2. If you feel like this was useless tech then that's fine but don't argue with those that find this tech quite useful for guaranteed hit or super plus frames on block. Oh and not to mention it takes away wake ups. And as I said before you don't always have to cross up with j2.No, in talking about the part that LEADS to the set-up. He does his trait summon combo, then he does a cross-up j2 into this wake-up stopping set-up. A cross-up j2 that the opponent has no reason not to block literally every time.
And if he goes for a mix-up off that j2 then he's not doing his set-up at all (grounded 121+3). There's literally no reason whatsoever to end up IN this set-up in the first place, not that the post set-up, wake-up stopping factor isn't good.
Did anyone actually watch the fucking video? He ends a combo and then telegraphs a cross-up j2 that cannot be blocked in order for this to even happen and the opponent would never not block that...
Flash players don't do 12% combos when they could do 50%, for resets. They often just lose a few percent.the same can be said about flash. Why waste trait on resets? When you can go into 50-60 and sometimes even close 80 percent combos? Why risk and give your opponent a chance to block when you can just cash out. This is just a way to put one of minions to good use when trying to go for cross up jumping 2. So good that you take away wake ups and still be super plus enough to go for another mix up if he blocks the minion
I'm a flash player also and you're not getting more than 30 percent depending on the cast after reset now after patch and for the simple fact that they nerfed his rms 2 and also d2 scaling the damage. like I said I'm just trying to help the community. Not all but some.Flash players don't do 12% combos when they could do 50%, for resets. They often just lose a few percent.
Here, let's try to break this down again:the whole point was to use the minion another way after a cross up j2. If you feel like this was useless tech then that's fine but don't argue with those that find this tech quite useful for guaranteed hit or super plus frames on block. Oh and not to mention it takes away wake ups. And as I said before you don't always have to cross up with j2.
Saying "i'm a flash player", doesn't make your incorrect information correct.I'm a flash player also and you're not getting more than 30 percent depending on the cast after reset now after patch and for the simple fact that they nerfed his rms 2 and also d2 scaling the damage. like I said I'm just trying to help the community. Not all but some.