Command grabs in MK aren't really legit traditional command grabs. In proper 2D fighters with proper 2D hitboxes, command grabs are very fast and cannot be throw teched, hence why grapplers are scary up close.
In MK, "command grabs" hit either high or low or mid, like a normal/limb hit. Hence they can be blocked or ducked if its a high/low. Not a real command grab like zangief or thunder due to its properties and slow speed.
Thats not the only thing that doesn't make sense. Hitboxes dont make sense. Some normals/specials cover front back and vertical, so visually it's impossible to learn range on stuff. Wish we had hitbox displays to make sense of the nonsense I see constantly in this game.
Im still playing and not giving up but coming from 2d fighters makes it counter intuitive. Another gripe I have is limb priority system. How does a poke beat an active special?
Like in KI for example when you play neutral when a trade happens you know a special beats heavy. A Heavy beats medium. Medium beats light button.
In MK some specials/normals have priority while others dont. It seems random and counter intuitive.
Lots of complaints on my behalf. I know