I do not play online often because the lag is too bad for the most part, so remember that i am always talking about offline. Ill start with what i agree with:
1.) Grabs: are complete bullshit and i never liked 50/50 throws ever
2.) Kombos: NRS got scared about all the crazy damage bs that their games have been known for and even in various patches have nerfed combo ability through frames. I whole hardheartedly agree that this game needs more options for a higher reward FOR EVERY CHARACTER. This also ties in with krushing blows. Also all launchers should be super negative always.
+ Krushing blow damage is outrageous.
3.) Krushing blows: MK11 is a game about string utility so once again i do understand why they calmed the combos down yet they offer a universal mechanic thats not really universal. This always already broken characters (like geras) to be even worse! Just give of a universal krushing blow system with some kustomizing maybe.
4.) Fatal blows: need to have no armor and take only 25% health at max un-scaled always (to at least give it some utility). if they want a comeback factor then fine, just make it double time or longer.
5.) For some reason paulo can make characters like liu kang have frames that MOSTLY match up to the recovery frames on block, but raidens s3 is +3 on block yet feels negative? They even fixed it with dead-shots nerf injustice 2 so i really dont know whats going on. Fix the recovery frames on block to match the frame data universally.
6.) push-back: Make +moves have pushback and negative moves should have a vacuum. As of now its random moves for each character and makes no sense. I think they should also change various frames for different characters.
7.) Wakeups: Change invincibility timing to allow for meaties and the inputs should should be down or back instead of up. The roll timing needs to be adjusted.
What i disagree with:
1.) I agree the constant throw 50/50 bs is annoying but the idea that they can be spammed is nonsense. You can test it with someone like raiden who's down pokes are -3 yet can still be countered (with a d1 most of the time, which i will address). On block you can only do 3 down pokes that in range, which i will agree gives the illusion that it can be spammed. To solve this issue, give d1 and d3 enough push back both on block and hit enough that grab is not an option.
+ Their recovery frames on whiff are also easy to punish for the most part
2.) Jailing + mids hysteria: The system that i keep explaining (which tom brady also did on his podcast with reo) is that you need your down pokes to give atleast +4 frames on hit in order to be able to jail highs. The game revolves around can your character jail his stand frames. If not that means they want you to use you characters mids more than often versus other can. For example kano cannot consistently jail his highs which is why they made his f1 +1 to compliment his bully play-style. This makes sense once you accept what the game is but people are going crazy asking for everyone to basically have the same 9f moves as some other characters do which will ironically lower the same depth they claim doesnt exist. SImple solution is make moves jail on crouch blocking period. Now with this one fix you can jail all normals and make d2 krushing blows a real read. all tick throws are negative from what i know so i dont see the issue.
3.) Character balancing: The main consensus is that if one character has it then all of them should. Absolutely not if that is not intended. MAny people have admitted that they simply do not like the characters playstyle but that is a YOU problem. You also cannot conveiently leave out varitions just to claim a whole character sucks (looking at raijin raiden). Im not saying the balance is perfect but you got people asking for give characters a 25% damage 3 hit string on the forums smh.
4.) Anti airs: This has been going on since mk9 and its always debunked. People have been doing them more often on stream now. A really big problem we have as a community is that we dont react fast enough because of the block button. Its mental thing that once you get over you wont have as many issues. I learned to anti air with kanos s1 but his d2 is also great.
+ The real issues with the air moves is that they are PLUS ON BLOCK! Thats nonsense.
5.) This game is slow: The only thing slow are the shitty back dashes that also have no invincibility so theyre useless.
6.) This game is random: 90% of the game whether you like it or not actually has logic behind it. You have to actually learn the game offline and play the tutorial and you will see (not saying you will like it).
7.) breakaways: As of now people are just not accepting that different moves have different frames on hit so you have to choose wisely if you know someone has defensive bar to get out. You can negate this with d2 right after a launcher because you usually get mid to high 20% regardless and you cant be punished. I think grabs should be combo-able again and that should negate the breaker.