With concerns popping up with various issues surrounding the initial launch of Mortal Kombat 11, this emergency Kombat Kast was called to address concerns. Items on the docket were fixes related to difficulty of Towers of Time, reward progression, and more.
Derek is back this week, 16 Bit is gone. So first thing they discussed this week was the difficulty of the Towers of Time. Very openly saying that they were "tuned to be too hard", the first initial fix they rolled out (in a hotfix that has already gone out) was reducing opponent health to be more in line with the usual game, with bosses maxing out at 1500. On top of that, the modifiers (like the homing missiles) now happen less often. For the future, with a proper patch, they will adjust the drop rate for rewards on top of some other fixes, like making the unblockable modifiers blockable. The patch with those changes are planned to come end of this week, beginning of next at the latest. The goal with everything is to give a broader spectrum of challenges, as opposed to just making everything easy.
Next up, they went over some details on the Krypt. So the Krypts are randomized for each player, with everyone getting the same 600 chests but in different locations. Certain special chests are static for everyone. So what you will get isn't random, but when you get it is.
Going out to everyone in part of the updates, everyone will get 500,000 coins, 500 hearts, 1000 souls, and 1000 time crystals. No immediate timeline as to when, but that's something to look forward to.
That's it for today. No talk about character changes/fixes, but that'll be coming later down the road. So yeah, go back to playing the game! Or work! Or whatever you were doing with your time right now!
Derek is back this week, 16 Bit is gone. So first thing they discussed this week was the difficulty of the Towers of Time. Very openly saying that they were "tuned to be too hard", the first initial fix they rolled out (in a hotfix that has already gone out) was reducing opponent health to be more in line with the usual game, with bosses maxing out at 1500. On top of that, the modifiers (like the homing missiles) now happen less often. For the future, with a proper patch, they will adjust the drop rate for rewards on top of some other fixes, like making the unblockable modifiers blockable. The patch with those changes are planned to come end of this week, beginning of next at the latest. The goal with everything is to give a broader spectrum of challenges, as opposed to just making everything easy.
Next up, they went over some details on the Krypt. So the Krypts are randomized for each player, with everyone getting the same 600 chests but in different locations. Certain special chests are static for everyone. So what you will get isn't random, but when you get it is.
Going out to everyone in part of the updates, everyone will get 500,000 coins, 500 hearts, 1000 souls, and 1000 time crystals. No immediate timeline as to when, but that's something to look forward to.
That's it for today. No talk about character changes/fixes, but that'll be coming later down the road. So yeah, go back to playing the game! Or work! Or whatever you were doing with your time right now!