ah i was talking JIP,4,2, Telekick, IAS, roll, NJK,telekick, IASI used to use it in my BnB:
u4,u4,4,2 ball, b1,4 bite
But I now use:
u4,u4, b1,4,4 ball, b1,4 bite for more damage
So only useful for that little 4 before the ball but thats it.
which is one of her BEST non meter usage combo :S and i dont know why people dont use that....A 37% I do w her that no one does EVER
Jp u4 u4 4 tele Sai roll b1 4 f3 roll
It's not worth the attempt though... unless you have xray or are Kung Lao.U4 can be poked out of.
Eh, not really considering there are even easier 37% combos off of up4 and up to 39% if you want max damage. The combos nobody uses is off b14 which can get over 40%. She does not benefit from meter usage in combos unless you start with enhanced roll.which is one of her BEST non meter usage combo :S and i dont know why people dont use that....
ps: wuts up sexy ^_^...we dont see u anymore on MKU or wut? where's ur white ass man? we missed it!
I've been doing a variation of this: instead of ending the combo with 4,2 whiffed telekick, I like to end with 4,2 whiffed roll. This has a few extra benefits. It puts you behind your opponent (but still right next to him), reversing his inputs for wakeup attacks. If your opponent tech rolls, you will be right next to him; whereas a tech roll will put distance between you if you use the telekick, allowing the opponent to easily block, for example, b3>en roll.I've taken to 4, 2, Teleport Drop, iAS, Roll, 4, 2, Teleport Drop I think it's 29% without a jP starter and the empty teleport kick at the end puts her right on top of the opponent.