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  1. Pakman

    Baraka General Discussion

    It is too much work for NRS to make F44 kb - blade charge connect. They'd have to increase the f44 kb launch height or shorten the cinematic, opening a whole other can of worms and balance issues. Command grab whiffing on roll is just another thing to add to the ever growing list of...
  2. Pakman

    Who are the biggest winners and losers of the patch?

    I really don't like this defence of "xyz move sucks because NRS doesn't want that character to have a good xyz tool" As if that is sound reasoning for piss-poor design and shoddy craftsmanship. If you are going to go out of your way to give a character a tool/move (especially in this case one...
  3. Pakman

    Scorpions Armor Break Is Useless

    I tried it, they don't work against armoured wake ups. They do blow up fatal blows on start up though.
  4. Pakman

    Baraka General Discussion

    Played around with v3 in light of the new changes. Using his kb launchers: A) D2 kb - bf2 kb = 458~ damage. D2 kb - bf2 (no kb) = 292~ Damage. D2 kb - d2 = 279 damage. B) 122 kb - bf2 kb = 429 damage 122 kb - bf2 (no kb) = 263 damage 122 kb - d2 (no kb) = 250 damage. C) F44kb - bf2 =...
  5. Pakman

    Could a variation switch system work?

    It would give the stance switch button a more practical reason for existing.
  6. Pakman

    What makes the perfect fighting game?

    Valid question, the answer is a little more complex however as perfection is subjective from person to person and relative to each individual game. Personally I like a diverse (but small) roster that sticks to traditional FG archetypes (zoner, grapple, rushdown etc), with particular emphasis on...
  7. Pakman

    Baraka D1 Follow up

    Chop chop Another D1 or D poke - especially df1 or df3 (to condition them to block low) Hop attacks (if you've conditioned them to block low) Back step (to bait and whiff punish) Walk forward throw (if you have balls) Flag (if you think they'll block/not press any buttons)
  8. Pakman

    When is best to use flag buff?

    After any full screen knockdown (e.g after the 2,1+3 string - which is otherwise useless) After you've conditioned the opponent to crouch to avoid blade sparks. Whenever you've conditioned the opponent to block (or otherwise not press any buttons) After any knockdown when your opponent has no...
  9. Pakman

    Buffs I'd give Kollector

    Buff damned bola: Either, decrease it's start up, increase it's travel speed or increase the size of it's hitbox (whichever one fixes the issue) so that it actually combos on hit. Added bonus of this buff is that now his damned bola (including cancels) actually becomes a threat like SZ's ice...
  10. Pakman

    Baraka General Discussion

    After any throw or his 2,1+3 string or if you've conditioned them to block at around b2 range or you've conditioned them to neutral duck after blade sparks. Pop war banner, get your damage boost and go to town.
  11. Pakman

    Should NRS legalize custom variations for competitive play? (Poll)

    After sinking hours into the game and seeing how it is shaping up to be, I'm now all for kustom variations. There are simply too many characters who have too many moves locked away - which aren't available in tournaments presets either. Let kustoms rock.
  12. Pakman

    How to prepare for Tournament in short time.

    Unless you have several days off work, you're not going to have time to grind match ups and break down every single character. Instead, first pick a character and get familiar with them (personally I'd go with Baraka as he has a simple and easy game plan that can be learnt very quickly), and...
  13. Pakman

    Wavedashing in MK11? How do you feel about this? Video and Poll and inside!

    As a game mechanic I actually like wavedashing - it rewards execution (like EWGF's) and adds tension to matches, both as a player and spectator. However, I don't think the game has actually been built with this in mind - certain characters, particularly zoners or those with slow start up moves...
  14. Pakman

    JACQUI BRIGGS MK11 LOAD OUTS-OFFICIAL (LEAKED)

    Variation 1: lethal weapon (Jacqui is wearing red and white power armour suit) Lethal Clinch - grapple moves Cybernetic overdrive - cancel basic attacks Robo grappler - Enhanced throw escapes Varuation 2: All army (green and white aka buzz light year outfit) Hyper knee - looks like a...
  15. Pakman

    (Opinion) Why NRS caused the polarizing customization crisis.

    You guys know that the bigger issue is having variations in the first place right? And that if we just had "complete" characters without variations, this whole stupid debacle wouldn't exist? But let's just ignore the actual crux of the issue and continue having these stupid debates instead...
  16. Pakman

    Concerns About MK11

    I have mixed feelings about custom variations. On one hand, some tools are just too good not to have, and without which, the characters just feel lacking. E.g: Baraka with gutted is a complete character - now he feels like he's been designed as this heavy damaging brute. Baraka without gutted...
  17. Pakman

    Thoughts on what KingHippo say in this twitter post about the shady sponsors in the FGC?

    Being a top player doesn't automatically make one an expert in all things. At the same time certain top players need to remember that they do have a level of responsibility to their fan base. Don't go around promoting bullshit, toxic, gatekeeping attitudes for starters - that literally helps...
  18. Pakman

    Sonix Fox's Thoughts on MK11

    Regarding break away; I launch opponent and follow up with jab extender (safest damaging option) 1) I jab and opponent breaks away - he loses both his defence bars as well as his wake up options, and I'm still safe. 2) I jab and opponent doesn't break away - I get some damage at least. I can...