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  1. Trauma_and_Pain

    Batman Grapple Glitch

    Just so you know, the consoles automatically record almost all the time, unless maybe you've turned that off in the settings. Just double tap the Xbox Button for XB1 or tap the Share button for PS4 and save when something like that happens.
  2. Trauma_and_Pain

    I don't think it's too early for a really broad tier grouping...

    I think the community in general should at least very roughly agree with it. I'd nerf Canary to B-tier and buff a couple B-tier characters like Darkseid and Superman. C-tier looks the most accurate.
  3. Trauma_and_Pain

    Top 5 is boring, who is your top 6-10?

    In no particular order, assuming top-tier play: Atrocitus, Bane, Flash, Deadshot, Fate. My top 5 is basically yours but substitute Aquaman with Darkseid because I think Aquaman is sort of overrated. His trait and chip are both amazing, but I feel his potential is not as high as the above listed...
  4. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    Basically there are two main problems as I see it. 1) - he should be totally dominant when he gets in for being so incompetent at zoning and dealing with the powerful zoning in this game. Bane and Grodd both have great get-in options and tons of dirt. Swampy is not even exceptional in close...
  5. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    I think you're a lot more predictable if you never jump with Swampy, or anyone else. He does have crossups with JI1, even if they aren't the best. And there's some footsie play around the opponent guessing between his long-range threats, advancing normals, and a jump-in. JI2 has great range...
  6. Trauma_and_Pain

    Test Your Backdash! - Injustice 2 edition (all backdashes measured)

    Exactly what Marinjuana said. It's not meant as a best-to-worst ranking, it's just measuring the distance. The best backdash will change depending on the situation. In one situation you might just need one with quicker recovery, in another you might need more invulnerability frames, or more...
  7. Trauma_and_Pain

    Test Your Backdash! - Injustice 2 edition (all backdashes measured)

    There were a few players who started that project for MKX. Not sure if they ever finished it. I don't have any plans to measure the backdash frame data myself. Distance is a more simple experiment. I just vaguely tested like a few of them. WoWo's feels like it has good invincibility frames...
  8. Trauma_and_Pain

    Top 10 best backdashes in the game.

    Test Your Backdash! - Injustice 2 edition It's up ;)
  9. Trauma_and_Pain

    Test Your Backdash! - Injustice 2 edition (all backdashes measured)

    Test Your Backdash! That's right... Test Your Backdash is back for INJ 2 :D. The purpose is simply to objectively measure the backdash distance of all characters. This is a living thread - meaning I plan to update with future videos for all future DLC characters. Original MKX thread. Details in...
  10. Trauma_and_Pain

    Top 10 best backdashes in the game.

    I'm actually doing another "Test Your Backdash!" thread for Inj 2. Already measured them, just have to video edit and upload. Should be up later tonight or tomorrow. I'll tag you when I post it Shaka. It's just going to test distance.
  11. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    You might be surprised how quick some players can react. DF1U is 14 frames or so iirc? It's doable and I've done it a couple times when I anticipate a jump. Sometimes it's not a pure read or a pure reaction, it's that you read the opponent probably wants to jump-in, and you look for it and focus...
  12. Trauma_and_Pain

    Characters are losing levels?

    Happened to me. Had like a level 6 Swampy, then later he was only level 1 for some reason. Think the difference was I was offline the 2nd time? Even still had his higher level gear on until I removed it, and couldn't put it back on. Restarted the app and he was level 6 again. Weird.
  13. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    Yeah, trait works in 2 stages. The first stage spreads the garden, the second stage keeps the garden up but stops spreading at a reduced trait cost. It progresses to the second stage when 4 is pressed in first stage, when you jump, dash or backdash, when you cover enough ground, or when the...
  14. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    Depends on if you want optimal or simple. Some of mine at the moment: F2,3 xx BF3 mb ~ F2,3 xx DB3 ~ 1 xx DF2,3 = 36% midscreen for 1 bar. B2,2,3 xx DB3 ~ B2,3,2 xx DF2,3 = 31% corner meterless. Could also do trait here instead of command grab with enough advantage to start spreading the garden...
  15. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    Yeah, 3 is mostly something I use on a read that the enemy will advance into it. D3 is good for the Low mixups since you can special cancel after the first hit.
  16. Trauma_and_Pain

    Frame data question for combo strings...

    113 in a move list will show the frame data only for the final move in the string (3). For the first hit, you just look at 1 in the move list. For the second hit, you look at 1,1.
  17. Trauma_and_Pain

    The best fighting game to date, easily

    It actually is a comic series if you didn't already know. A 5 year series, another series called Ground Zero, and they're doing another for INJ 2. And it's actually way better than you'd expect. But yeah, great game. I've come to expect no less from NRS, they're just a stellar studio and they...
  18. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    Still learning him - so far trying to play around midscreen in most matchups where JI2 and F2 are threats, doing crossup JI1, D2 xx DF2 and moving in for tick throws with Trait setups in corner when possible. Mostly I find it's hard to be proactive due to his low mobility, so I watch the...
  19. Trauma_and_Pain

    The World Has No More Room For Monsters: Swamp Thing General Discussion

    I meant Atrocitus being a pressure character himself. He can make anything safe or plus while his trait is active and sometimes full combo off things for no bar. He also does good chip and has the blood-stealing move up close.