Dankster Morgan
It is better this way
Actually a lot for punishing attack. 1 frame is the difference between punishing alien flip or not.1 frame difference, what's the difference
Actually a lot for punishing attack. 1 frame is the difference between punishing alien flip or not.1 frame difference, what's the difference
Im sorry that u cant position yourself propperly to clone when they jump. I do it when i play sub zero and people do it against me when im against sub zero, and like i said, if ur positioning isnt right when they jump, s1 works too, or u could do ex ice burst into slide.Aa with clone on reaction?
Leave the sub zero forums and never return
You said on reaction , if you clone to the reaction of them jumping at you they will be so close by the time the clone try's to come out it'll whiff and you will get hit. Get outta here with that Breh.Im sorry that u cant position yourself propperly to clone when they jump. I do it when i play sub zero and people do it against me when im against sub zero, and like i said, if ur positioning isnt right when they jump, s1 works too, or u could do ex ice burst into slide.
The Hammer is already an overhead (2 hits OH-Mid, but you only get to see both connecting in the corner mostly) but yeah something has to be done about the move. No real use on its current state.Make cryo's air hammer a overhead for instand air overheads and ex pop up. Make d2 3 frames faster and maybe give him a ice sword string for a lil bit more range.
And nerf the grandmaster downplayers
Why not just make the F1 part another sword slice? 3 sword slices and speed up the F1 for Cryo.The Hammer is already an overhead (2 hits OH-Mid, but you only get to see both connecting in the corner mostly) but yeah something has to be done about the move. No real use on its current state.
And yup, having a string starting with the sword would mean a lot for the character. Most strings only reach on the second hit, which is fine with GM, but Cryo needs the reach at a good speed. F122 without the F1 part would be amazing as a safe check tool with big hit advantage.
That animation with a sword would look weird to be honest (the way the arm points down the sword would collide with the floor). And the reason why I say they should recycle the other 2 hits as a new string is that I know they've done that before (for example with Kenshi, they extended a string using components of a existing one) while modifying animations would require more work from the team (at this point in development, if there are changes, it's probably going to be cheap ones).Why not just make the F1 part another sword slice? 3 sword slices and speed up the F1 for Cryo.
How about hastening the cooldown? This would fix the whiff.GM: cooldown doubled on clone destroyed by projectile. No, tripled.
try it on all chars, if u position it right, vs alot of characters their jump in will whiff and fall into a clone.You said on reaction , if you clone to the reaction of them jumping at you they will be so close by the time the clone try's to come out it'll whiff and you will get hit. Get outta here with that Breh.
I think this is the most importantShield Now Anti Airs
I absolutely do not believe you for a second. I'd love to see you do that to me. The people you play must be horrendousIm sorry that u cant position yourself propperly to clone when they jump. I do it when i play sub zero and people do it against me when im against sub zero, and like i said, if ur positioning isnt right when they jump, s1 works too, or u could do ex ice burst into slide.
That is extremely inconsistent and has bitten me in the ass more times than it has actually worked. Also, how does Sub not need a faster poke? Unless he has meter, he has nothing to contest some characters' strings into pokes or straight up poke mashing.try it on all chars, if u position it right, vs alot of characters their jump in will whiff and fall into a clone.
I would love to see some gameplay footage of u doing thistry it on all chars, if u position it right, vs alot of characters their jump in will whiff and fall into a clone.
It really only works if you do it as a read , as in you think they are going to jump so you clone first , once you see the jump animation begin its already to late to clone , unless they are really far away and wernt gonna reach you with the jump in anywayYou can do the Ice Klone against their jump attack, ONLY if you do this earlier at the earlier jumping frames. If they get close to you, then SZ whiffs. Even with EX Ice Klone SZ still whiffs, if they get close to you. This is one of those I want fixed.
The other is the 47% corner combo that I want the hitboxes being fixed for the Ice Klone and to make the cooldown down to 2s. This would fix the whiffs there. Sometimes this combo works only if the juggled char is almost on the ground (meaning to where the B12 punches are hitting on). The proper whiff is when you have already frozen your opponent.
The system knows that once you freeze your opponent, it won't let you freeze him/her again, thus whiff on the iceball and the ice klone.
This is the only thing that they need to fix Subby and he'll be OK for the MKXL MUs.
If you mean his parry, hell no lol. No parry should anti air both overhead, mid,lows plus the sky. Only ground attacks because if he can do it from everyangle plus his chip reduction and ex plus frames he would be broke as fuck. Only xray parries should do that shit. Only thing his parry needs is to have ex version be 1 frame start up and to have less recovery from parrying projectilesI think this is the most important
i agreeless recovery from parrying projectiles
How about a faster b33, or a basic move with positive block adv. faster IB's like you saidi like to see a faster d1 and a faster projectile for cryomancer
I dont really see b33 speed a problem, since he has a overhead starter too (and he can use both with a jump in). As you said, something with block adv works too, or just give him a faster d1 and he uses his dagger to do it , or they can give him a better ice ball, liu kang has different fireballs in his different variations, they can do the same for cryomancerHow about a faster b33, or a basic move with positive block adv. faster IB's like you said
Very well put, a single frame can mean the difference between having to continue to block(due to a safe move)or being able to dish out a full kombo punishActually a lot for punishing attack. 1 frame is the difference between punishing alien flip or not.
What does cool down do? What's its purpose?GM: cooldown doubled on clone destroyed by projectile. No, tripled.