Ermac gets the same flack.Every time the match starts I select Smoke and most players back out. Smoke is my main and although he is a solid character I don't feel like he can't be beat. So why all the back outs or the "I wanna fight but NO smoke or scorpion challenges."
I understand and yes Noob requires constant pressure or he can punish you online. Although I never back out if someone picks Noob. I understand with any online game certain characters will always have an advantage, but I always feel like that is part of mastering the game, being able to beat or stop these stronger characters. The online environment should be like the old days at the arcade. The new player comes in, you are already in from the last victory, and they select their fighter. There is no option to back out you just have to deal with the new challenge. Maybe it's just me.online the delay makes certain characters very difficult to face smoke ermac noob raiden.
QFT (Quoted For Truth).Ermac gets the same flack.
The reason is simple. It's A LOT easier to bitch about a character than to find a strategy to beat him.
Yes I totally agree really didn't nerf much.Smoke losing his OTG Smoke Bomb after the air throw hardly affected his game
:top:The only way you're gonna learn to handle a character better is to keep playing against that character.
ofl:They are jealous of his long flowing locks.
:violin:In my opinion, he's one of the lamest, noob characters in the entire game.
To the bolded statement, I respond with this:since you can't punish his launch string on block, you can't ever let go of block as soon as he's started it on you.. you can only get hit with it and break it, or keep blocking and get thrown. You cannot jump either direction after blocking it because he'll just teleport or jump kick you / AA. You cannot poke it because yes, it actually hits that too, and even if it didn't, he can still just teleport. Characters with extremely fast teleports or parries are the only ones that can avoid this, which makes the fighting mechanics against him essentially a rock paper scissors fight system rather than balance.
You can never rush him down because his teleport is a wakeup.
Smoke bomb hits other characters' wakeup teleports (mileena). I could be wrong, but I'm pretty sure he's the only character that can punish a wakeup teleport with a BnB juggle.
He's included in the list of characters that have a three hit repeatable string that's retarded easy and can just keep juggling people by pressing three buttons, and can just keep dialing it in even if it's blocked.
In my opinion, he's one of the lamest, noob characters in the entire game.
If there were such a poll that showed how many 11 year old kids picked up this game and played smoke because of how fast and easy he is to play, I'd bet my house that it would be over 90% of them.
I can't understand this frame of mind. I really can't.These are the things that bother me about smoke, but I haven't really gone out of my way to complain about these things... yet.
First, 3, d1, 2 isn't punishable on block.... Actually, none of his strings are.
second, smoke bomb can start a BnB from anywhere on the screen in relative safety aside from getting hit with a teleport.
third, since you can't punish his launch string on block, you can't ever let go of block as soon as he's started it on you.. you can only get hit with it and break it, or keep blocking and get thrown. You cannot jump either direction after blocking it because he'll just teleport or jump kick you / AA. You cannot poke it because yes, it actually hits that too, and even if it didn't, he can still just teleport. Characters with extremely fast teleports or parries are the only ones that can avoid this, which makes the fighting mechanics against him essentially a rock paper scissors fight system rather than balance.
You can never rush him down because his teleport is a wakeup.
Smoke bomb hits other characters' wakeup teleports (mileena). I could be wrong, but I'm pretty sure he's the only character that can punish a wakeup teleport with a BnB juggle.
He's included in the list of characters that have a three hit repeatable string that's retarded easy and can just keep juggling people by pressing three buttons, and can just keep dialing it in even if it's blocked.
In my opinion, he's one of the lamest, noob characters in the entire game.
If there were such a poll that showed how many 11 year old kids picked up this game and played smoke because of how fast and easy he is to play, I'd bet my house that it would be over 90% of them.
I agree totally. When I am playing someone that is a good player with whatever character they use it becomes very difficult to get anything in on them. It then becomes a mix up game and by far more challenging.Considering that Smoke has no low hits that can break through a target blocking high (except for the leg sweep), I'd say his combat mechanics make him tougher to use, not easier.
I actually find Smoke's rushdown to be one of his strong points. His zoning is ok, but if an opponent calls out a smokeball they can possibly punish it even from fullscreen (e.g. Reptile). In my experience, you toss a ball or two, they start looking to get in. At this point, they walk into jump range, and now you have to switch to a guessing game into rushdown. Options at this point are to jump at them, dash sweep, dash b2,3, dash 3,d1,2, dash f4, or smokedash towards. That is a lot of options, with different responses required for most.People don't adapt, I guess. Smoke's strategy is a waiting game, he doesn't have many tools (or any for that matter) that let him rushdown or effectively zone.
Yes I agree and I believe this is the real reason people hate Smoke. Constant pressure leaves little room for them to be on the offensive, leaving their game to blocking high the whole time.I actually find Smoke's rushdown to be one of his strong points.