What's new

Injustice Patch 1.05 PATCH NOTES!

Cat

This guy looks kind of tuff...
Joker has shit mobility. Now... he might actually have... good mobility.
his mobility was not too bad.. he made up for it with his j3 normal and range on it.. as well as sweep range..

but with level 2 or 3 has.. hes gonna be a monster
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
his mobility was not too bad.. he made up for it with his j3 normal and range on it.. as well as sweep range..

but with level 2 or 3 has.. hes gonna be a monster

True. But cmon... one of the worst forward walks/back walks/back dash/forward dash and jump arcs.

This goes to help one of his weaknesses.
 

Briggs8417

Salt Proprietor of TYM
None of the changes to him change anything that we have a problem with.
The only possible improvement would be that everybody can (I'm assuming) anti air him. If thats the case it will be better, but still, people won't be playing Injustice against him.
Well it becomes slower, more negative and j 1 and 3 get decreased hitboxes while everyone gets better d2's. I'd imagine it would do something, but I can understand what you're saying.
 
These are changes in the right direction, but not enough to draw people back in the game. There are still fundamental problems with this game.

1. Superman's f2 still is a problem. It should be high. making it 0 instead of +1 will not change how it is being abused.

2. Anti-air special moves still lack priority. Bane, Lobo, DD's air throws. Other upward special attack moves. This should be present before d2 anti air. Everyone should not have a great anti-air.

3. They need to remove 50/50 reset loops all together or what people call "vortexes" here. No other fighting game has them (other than NRS games)... why does this one?

4. BA should be full punishable with DK unless MB. He will probably still be able to back dash after a low enough DK.

5. No Aquaman or Batman changes

6. still no mention of delay Superman and GL MB projectile changes.

7. Scorpaderp

The Magnificent 7 are still magnificent for brain dead reasons.
 

Vogue

Noob
None of the changes to him change anything that we have a problem with.
The only possible improvement would be that everybody can (I'm assuming) anti air him. If thats the case it will be better, but still, people won't be playing Injustice against him.
If we can anti-air him and all his teleports are unsafe he will be YOLO. Tom come back! We found the YOLO!

TAS_DASH : everything you said just made my brain hurt. I think you just killed more of my braincells than my 2 decades of excessive drinking.
 

TakeAChance

TYM White Knight
THTB

Great minds... lol

[10:02:11 PM] TakeACaulk: Same
[10:02:12 PM] TakeACaulk: like
[10:02:16 PM] TakeACaulk: It gives this game life
[10:02:24 PM] Taters: me too
[10:02:24 PM] TakeACaulk: if they do a universal walk speed buff now
[10:02:25 PM] Taters: d2s
[10:02:31 PM] TakeACaulk: it will be perfect
 

AYSAMO

Noob
It means it will go under high attacks, physical ones and projectiles included.

on a read you will be able to RMS a moderately slow high projectile (e.g raven), dash up, cancel RMS and full combo punish

It already did this. If the 'ducking' stance is being applied to RMS while he's running, it will be a crazy good tool. The way it is now, only his neutral stance is ducking. The instant you hit forward all projectiles will hit him.
 
The buff to D2 is nice for a lot of characters but could possibly make a few top characters even stronger. We'll have to wait and see.

Still thinking if those changes actually fix what needs to be fixed about Scorpion. I don't see the MB teleport being changed at all. But I guess it will depend how much slower they make it. I'm guessing it's 26-27 frames start up and 5 more recovery frames on whiff.
 

Qwark28

Joker waiting room
He has the same d1 as Wonder Woman now. That's fair.

His only string in staff is 11 frames. It needs to be + or he could literally never start offense.
no, he doesn't "need" anything more. D1 pressure had to be a just frame input in order to backdash it. NW now is just fine, no character should make 80% of the cast come to him with ridiculous zoning that you have to jump, stupid meter building and space control along with normals that put people in jail once at a certain range.

he's very good right now, let's not pick justified nerfs as excuses to want something else buffed instead...
 

Posthuman

Where's TJ Combo?
3. They need to remove 50/50 reset loops all together or what people call "vortexes" here. No other fighting game has them (other than NRS games)... why does this one?

.

SSF4:AE Akuma says hi!

Improving D2s has make me wanna comeback to Injustice, its algo gonna make top tiers so much better... My AM is gonna be deadly.

KF & NW still need more nerfing.
 

shaowebb

Get your guns on. Sheriff is back.
I don't understand the Batgirl change. Explain.

Sent from my SPH-L710 using Tapatalk 2
There has been a glitch since she came out where with zero meter she could somehow STILL use meter burn bolo. Created some BS. Just a general fix since no one bothered to use it knowing it'd be patched.

None of the changes to him change anything that we have a problem with.
The only possible improvement would be that everybody can (I'm assuming) anti air him. If thats the case it will be better, but still, people won't be playing Injustice against him.
Not just anti air him, but the speed...I want to know specifics on how fast that move is now. If it comes out slower after the poof where he disappears you'll get more reaction time meaning Scorpion's will have to be smart about it instead of all wreckless with it.

Its a good couple of changes, but we'll need to play it to see how well it did...it may just have worked.
 
These are changes in the right direction, but not enough to draw people back in the game. There are still fundamental problems with this game.

1. Superman's f2 still is a problem. It should be high. making it 0 instead of +1 will not change how it is being abused.

2. Anti-air special moves still lack priority. Bane, Lobo, DD's air throws. Other upward special attack moves. This should be present before d2 anti air. Everyone should not have a great anti-air.

3. They need to remove 50/50 reset loops all together or what people call "vortexes" here. No other fighting game has them (other than NRS games)... why does this one?

4. BA should be full punishable with DK unless MB. He will probably still be able to back dash after a low enough DK.

5. No Aquaman or Batman changes

6. still no mention of delay Superman and GL MB projectile changes.

7. Scorpaderp

The Magnificent 7 are still magnificent for brain dead reasons.

Dude stop while you're at it.
 

TakeAChance

TYM White Knight
no, he doesn't "need" anything more. D1 pressure had to be a just frame input in order to backdash it. NW now is just fine, no character should make 80% of the cast come to him with ridiculous zoning that you have to jump, stupid meter building and space control along with normals that put people in jail once at a certain range.

he's very good right now, let's not pick justified nerfs as excuses to want something else buffed instead...

What? I don't even know how to respond to this because it seems like you meant to quote someone else when writing it.
 

Zoidberg747

My blades will find your heart
The buff to D2 is nice for a lot of characters but could possibly make a few top characters even stronger. We'll have to wait and see.

Still thinking if those changes actually fix what needs to be fixed about Scorpion. I don't see the MB teleport being changed at all. But I guess it will depend how much slower they make it. I'm guessing it's 26-27 frames start up and 5 more recovery frames on whiff.
MB teleport is minus on block now, but is pushes back
 

Qwark28

Joker waiting room
It already did this. If the 'ducking' stance is being applied to RMS while he's running, it will be a crazy good tool. The way it is now, only his neutral stance is ducking. The instant you hit forward all projectiles will hit him.
thats the point, youre neutral ducking while running at your opponent, if you know your opp will throw a high projectile you can pre emptively RMS, go through it and punish, RMS being cancellable simply makes it better because you can cancel it if you see they haven't thrown anything. few characters will be able to take advantage of the RMS stance whiff.