his mobility was not too bad.. he made up for it with his j3 normal and range on it.. as well as sweep range..Joker has shit mobility. Now... he might actually have... good mobility.
his mobility was not too bad.. he made up for it with his j3 normal and range on it.. as well as sweep range..
but with level 2 or 3 has.. hes gonna be a monster
Well it becomes slower, more negative and j 1 and 3 get decreased hitboxes while everyone gets better d2's. I'd imagine it would do something, but I can understand what you're saying.None of the changes to him change anything that we have a problem with.
The only possible improvement would be that everybody can (I'm assuming) anti air him. If thats the case it will be better, but still, people won't be playing Injustice against him.
If we can anti-air him and all his teleports are unsafe he will be YOLO. Tom come back! We found the YOLO!None of the changes to him change anything that we have a problem with.
The only possible improvement would be that everybody can (I'm assuming) anti air him. If thats the case it will be better, but still, people won't be playing Injustice against him.
It means it will go under high attacks, physical ones and projectiles included.
on a read you will be able to RMS a moderately slow high projectile (e.g raven), dash up, cancel RMS and full combo punish
no, he doesn't "need" anything more. D1 pressure had to be a just frame input in order to backdash it. NW now is just fine, no character should make 80% of the cast come to him with ridiculous zoning that you have to jump, stupid meter building and space control along with normals that put people in jail once at a certain range.He has the same d1 as Wonder Woman now. That's fair.
His only string in staff is 11 frames. It needs to be + or he could literally never start offense.
3. They need to remove 50/50 reset loops all together or what people call "vortexes" here. No other fighting game has them (other than NRS games)... why does this one?
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There has been a glitch since she came out where with zero meter she could somehow STILL use meter burn bolo. Created some BS. Just a general fix since no one bothered to use it knowing it'd be patched.I don't understand the Batgirl change. Explain.
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Not just anti air him, but the speed...I want to know specifics on how fast that move is now. If it comes out slower after the poof where he disappears you'll get more reaction time meaning Scorpion's will have to be smart about it instead of all wreckless with it.None of the changes to him change anything that we have a problem with.
The only possible improvement would be that everybody can (I'm assuming) anti air him. If thats the case it will be better, but still, people won't be playing Injustice against him.
These are changes in the right direction, but not enough to draw people back in the game. There are still fundamental problems with this game.
1. Superman's f2 still is a problem. It should be high. making it 0 instead of +1 will not change how it is being abused.
2. Anti-air special moves still lack priority. Bane, Lobo, DD's air throws. Other upward special attack moves. This should be present before d2 anti air. Everyone should not have a great anti-air.
3. They need to remove 50/50 reset loops all together or what people call "vortexes" here. No other fighting game has them (other than NRS games)... why does this one?
4. BA should be full punishable with DK unless MB. He will probably still be able to back dash after a low enough DK.
5. No Aquaman or Batman changes
6. still no mention of delay Superman and GL MB projectile changes.
7. Scorpaderp
The Magnificent 7 are still magnificent for brain dead reasons.
no, he doesn't "need" anything more. D1 pressure had to be a just frame input in order to backdash it. NW now is just fine, no character should make 80% of the cast come to him with ridiculous zoning that you have to jump, stupid meter building and space control along with normals that put people in jail once at a certain range.
he's very good right now, let's not pick justified nerfs as excuses to want something else buffed instead...
MB teleport is minus on block now, but is pushes backThe buff to D2 is nice for a lot of characters but could possibly make a few top characters even stronger. We'll have to wait and see.
Still thinking if those changes actually fix what needs to be fixed about Scorpion. I don't see the MB teleport being changed at all. But I guess it will depend how much slower they make it. I'm guessing it's 26-27 frames start up and 5 more recovery frames on whiff.
thats the point, youre neutral ducking while running at your opponent, if you know your opp will throw a high projectile you can pre emptively RMS, go through it and punish, RMS being cancellable simply makes it better because you can cancel it if you see they haven't thrown anything. few characters will be able to take advantage of the RMS stance whiff.It already did this. If the 'ducking' stance is being applied to RMS while he's running, it will be a crazy good tool. The way it is now, only his neutral stance is ducking. The instant you hit forward all projectiles will hit him.
it was meant at your suggestion for his staff strings being + more than they areWhat? I don't even know how to respond to this because it seems like you meant to quote someone else when writing it.