Briggs8417
Salt Proprietor of TYM
Is this sufficient enough to stop gangbangin on scorp or no? Jw...
It means it will go under high attacks, physical ones and projectiles included.LESSGOOOOO
Yo so will RMS go under projectiles while you're actually running? Or by ducking do they mean during the neutral stance, high and mid attacks will whiff? Since Neutral RMS already goes under projectiles until you start moving, I'm hoping the move is actually viable for getting in on zoners now.
Forward dash was already pretty good, This buff will make him a lot harder to keep off you hopefully.
You mean WW's swordstance?He has the same d1 as Wonder Woman now. That's fair.
His only string in staff is 11 frames. It needs to be + or he could literally never start offense.
with the active frames... yes!
not to mention that time you get on level 2 has and 3!!!
shits gonna get crazy
Alright... now you're asking too much! LOL!Will people stop bitching about Scorp now, then...?
Also, the AA buffs are PERFECT. Maybe, just maybe increase walkspeeds...
maaan the nerfs to the other characters gave NW stealth buffs and combine that with the universal anti air buff.....
delicious. My Dick is ready and rising for Evo
that's great for someone with that high of a damage output.Nope. Because if I can go for uppercut over grab I can then combo into some more stuff before resorting to something like the grab. Dat damage.
Is this sufficient enough to stop gangbangin on scorp or no? Jw...
Not sure. Its now way more punishable on block, but he may still have the mixup game solidly. We'll see, but its definitely something that MB has been made more manageable. You still got to watch out for hellfire's though. Its all really gonna come down to how scoutable its been made with the teleport punch's speed being changed.Scorpion
Shroud of Flames (Character Power)no longer starts it’s cooldown if it gets interrupted before it is activated.
Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
Slightly adjusted the Teleport Punch (Down+Back+3) speed
The Teleport Punch is now a High attack and has slightly more recovery when it misses.
Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)
Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
The Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.
I dont understand the Scorpion section.
Werent half of his changes already in the game?
Completely fair.Black Adam
The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
Slightly increased Black Adam’s combo damage scaling.
Still pessimistic. How often are you ever going to land 2 parries in 9 seconds? It's also a 2 frame start up still instead of 1 so I don't know. I'm honestly way more excited about the prospect of a d2 that's faster. Way more of a buff on Joker than it is on others.
Dude was plus on block with that meter burn version before. That being removed plus the speed adjustment on the move will be some of the biggest things to hit the lab with...he may just be someone folks can react to enough now to block without having to nerf the move to death. We wont know if they got the speed adjustment perfect though to make this the case till we get the patch though.I dont understand the Scorpion section.
Werent half of his changes already in the game?
He needs it.that's great for someone with that high of a damage output.
4 frames makes it easier to land a parry..
- you get 2 parrys.. you have 17 seconds with the speed boost PLUS! 17 seconds to land another parry and get 27 seconds more of level 3 HA!
think about it..
easier to land
way bigger rewards
None of the changes to him change anything that we have a problem with.Is this sufficient enough to stop gangbangin on scorp or no? Jw...