Disclaimer: This is how it appears to me -- I don't work for the company; but this is how it appears from the outside.
So when you create and release a major game, you have scores of things to take into account. You have bugs to fix; which are usually numerous and cover many areas of the game. You're working on new content/DLC, all of which has to be tested in it's own right; and you have balance tweaks you want to make.
When a brand new FG IP is released, it's not always 100% in the finished state developers want it to be in. So there's a list of things that have to be addressed and prioritized.
In Injustice specifically, we've seen 3 DLC characters released, and accompanying this we've had game patches and hotfixes. What people aren't considering is that, a lot of these changes *are not new deicisions*. They are things that change the game to the way it was intended to be played for months. A lot of these things were decided upon long before you ever saw a DLC character. And all of the changes have to be tested.
So think about it; notice how each patch/hotfix is separated to target mostly different characters; how there's a mix of gameplay changes, network updates and other system fixes. And consider that maybe the raft of recent updates is actually a huge pool of updates, divided into more manageable chunks.
I hear "they keep patching the game every week" repeatedly.. As if these are spur-of-the-moment knee-jerk random reactions where NRS decides to throw things out each week or two. I disagree. I think there were a ton of game updates that are being divided into testable chunks and parcelled out with each new character update. Otherwise, releasing a patch that changes 147 things in 1 shot could result in a major mess.
So before you go crying about every single change, and whining about wanting to quit the game because of "how often it's being patched" -- consider that maybe that's how some of these characters were intended to be, from months ago; and that incremental changes are not the same as changing the same set of characters every week.
In any case, that's just my outlook. You may disagree; feel free to discuss.
So when you create and release a major game, you have scores of things to take into account. You have bugs to fix; which are usually numerous and cover many areas of the game. You're working on new content/DLC, all of which has to be tested in it's own right; and you have balance tweaks you want to make.
When a brand new FG IP is released, it's not always 100% in the finished state developers want it to be in. So there's a list of things that have to be addressed and prioritized.
In Injustice specifically, we've seen 3 DLC characters released, and accompanying this we've had game patches and hotfixes. What people aren't considering is that, a lot of these changes *are not new deicisions*. They are things that change the game to the way it was intended to be played for months. A lot of these things were decided upon long before you ever saw a DLC character. And all of the changes have to be tested.
So think about it; notice how each patch/hotfix is separated to target mostly different characters; how there's a mix of gameplay changes, network updates and other system fixes. And consider that maybe the raft of recent updates is actually a huge pool of updates, divided into more manageable chunks.
I hear "they keep patching the game every week" repeatedly.. As if these are spur-of-the-moment knee-jerk random reactions where NRS decides to throw things out each week or two. I disagree. I think there were a ton of game updates that are being divided into testable chunks and parcelled out with each new character update. Otherwise, releasing a patch that changes 147 things in 1 shot could result in a major mess.
So before you go crying about every single change, and whining about wanting to quit the game because of "how often it's being patched" -- consider that maybe that's how some of these characters were intended to be, from months ago; and that incremental changes are not the same as changing the same set of characters every week.
In any case, that's just my outlook. You may disagree; feel free to discuss.