PLAYING TO WIN
Champion
exactly...
lol, trust me hitting high is not a buff in any way. It might feel weird if you were just getting used to Scorpion and punishing him like I was...but we will learn to deal with it the correct way in time. I think -10 on flip kick isn't a huge deal but I would have made it something like -6 or 7 to make it safer. Honestly though when you really get down to it the only thing I really would have changed is teleport to hit high.
I don't have the hotfix but yes I am hearing it is a true high and both hits of the ex version still hit mid. You should be able to duck and punish, duck and throw, or duck and d1 link into a combo.i am hearing different things now... does it whiff high or not?
People from SF holding a direction while blocking down and getting hit was probably the core cause of complaints, so yeah this is a nerf.
edit: Honestly, decent players were already punishing me for random cheeky teleports, bad players are still liable to freeze up and let me do whatever because they become confused when their zoning stops working.
This doesn't really change much.
I don't have the hotfix but yes I am hearing it is a true high and both hits of the ex version still hit mid. You should be able to duck and punish, duck and throw, or duck and d1 link into a combo.
It is.MB tele still a true mid??? sounds like it is. i wonder if its still +9
It is.
Yeah if you are in a situation where you have space between you and your opponent spamming tele will get you killed (and still will). People should really only use non-MB to counter jumps, as a well-disguised cross up, and to put them into the vortex when it is used as a combo ender.this is all i really cared about bc scrub scorps are the only ones doing non MB teles. there are so many characters that are going to have issues dealing with it.
they do count.Flip kick -10 means he no longer has a get-out-of-jail free card on wake-up. Bane pretty much can cruise control in and eat through everything now since the only thing that gave us problems was that.
Don't care about BA. Make his lightning bolts count as actual projectiles and that's all I want honestly. Bane buffs can take care of the rest.
MB Lightning Bolts don't count towards projectile immunity, kinda like GL's minigun. We can't level 3 through it.they do count.
they do count.
This will never be a world of low tiers.MB Lightning Bolts don't count towards projectile immunity, kinda like GL's minigun. We can't level 3 through it.
After reading PLs post about the dive kick being punishable at least by d1 and it heldbtrue for all but maximum distance just before divekick whiffs and I tested it with high and low block as well as backdash. Has it always been this way or is this new?BTW- Black Adams divekick in no way received a nerf from what i can tell. It seems to have all the same properties as before. Punished if spaced wrong, and not punished when spaced right.
That is all. Discuss.
PND i2 Gaug3
Fixed that for you.People should really only use non-MB to auto-pilot whiff punish anything that moves, and to put them into the vortex when it is used as a combo ender.
I knew I was missing something!Fixed that for you.
That would wreck him I believe.What they need to do is make MB teleport either high hits and wiff unishable as well, or remove the ability to continue a combo off of landed teleport MB.
No, it would just make his vortex on standing reset and anything cancelled into a teleport not 100% hit confirmably safe. If that's wrecking him, then I'm really playing the wrong game.That would wreck him I believe.
A lot of people was getting messed up for pressing down and back to block, now they can without getting hit. His regular tele can also be punished with a uppercut on reaction.All they did was make regular teleport wiff punishable instead of block punishable, which is really no different at all, and even if the recovery on wiff is higher, all that does is make teleport (non MB) a less viable means of entry, which has nothing to do with what made scorpion ridic.
But he's not a safe character, if you hinder most of his tools what would change in him to compensate losing those 'tools'.No, it would just make his vortex on standing reset and anything cancelled into a teleport not 100% hit confirmably safe. If that's wrecking him, then I'm really playing the wrong game.