that said...back to the topic at hand.
people may abuse lag tactics without knowing that they are doing so, simply because of inexperience. please take a moment to read
THIS POST to get an idea of my intentions for this thread. it has worked out very well for every online FG community i know, and i'd like to see TYM the online FG community come together with something similar.
now, it is obvious that some moves such as kabal/LK/sindel low fireballs are crucial to their success competitively. however, it is also obvious that from full screen they become grossly overpowered online. it is the same as can be said about many characters' 1A in soul calibur or low sweeps in tekken or ibuki slide in SF4. all of these moves have legitimate uses but become nasty OP online.
it sucks to do, but in my opinion, if we come together and agree on a set of guidelines that we can all follow, it may take a move or two away from some characters, but in the end it will strengthen the competitive nature and overall skill level of the TYM online community.
note that this is NOT a place to call out other players for using what you perceive to be lag tactics. do that through PMs or not at all. this IS, however, the place to post, discuss, and explore what may be boosted to the point of skewing offline character balance when playing online.
my initial suggestions as to what i would call MK lag tactics are:
-using moderately unsafe moves (those which are punishable by strictly timed dash>jabs or the fastest launchers) such as KL spin or raiden TP against respectable players repeatedly, after you have seen them attempt to punish and fail.
-using low projectiles from farther than jump distance as zoning tools. i understand that this may hurt certain characters' zoning game (ie: kabal), but as with any free-in-lag-low, they simply have to go in order to make online bearable and legitimate as a learning tool. also, maybe kabal players can use it as an excuse to hone those instant air spark skills!
i don't have enough knowledge yet as to the frames of this game or to the actual amount of frames an optimal connection will lag on PSN/XBL to make any real suggestions about "online frame trap" restrictions, but i'm hoping maybe to get some help with it?
hopefully by the time this game hits the 6 month mark, we will have a strong team of players and a strong set of universal guidelines to help us and newcomers to get the most out of online play, as bad as it may be.
edit: also thanks mod team for re-opening this thread. it will serve a good purpose in the long run, i promise.