Hello all. I am here to explain why 50/50 is really bad for tournaments and should not be used for them.
Please refer to my matches with GGA 16 Bit at UFGT this weekend for a real, tournament-tested application of this. With 50/50, power characters vs gadget/agility characters becomes a massive imbalance with Metropolis Rooftop. I truly feel that a MU that is 4-6 could swing to 7-3 with something as simple as a 50/50 on stage select.
Now, I'm sure the immediate counter argument is that there is many stages that favor power characters. However, Metropolis Rooftop is a special case in which there are drones that continuously respawn that are only thrown by Power chars. On other stages that favor power chars (probably) with TVs/Monitors to throw, they do not continously respawn while ALSO following the character. It is out of control. The drone floating to the power character gives them a massive zoning advantage that makes the opponent take risks to get out of the "danger zone".
Banning this stage for balance purposes does not solve the underlying issue and I DO NOT think this stage should be banned. The real issue is the 50/50.
My proposed solution is using random stage (the one that shows up on the portrait and is highlighted by default) every match. The loser can rematch or re-random. This makes it so a particular stage has a ~4.1% chance of appearing as opposed to a 50% chance.
Games with imbalanced stages like SC/Tekken have adopted random stage only after many years of tournaments. Some characters without a doubt in those games benefit more from walled/ringout stages and some benefit more from infinite stages. This game is no different that some stages greatly benefit some characters, I think this game has the stages swing even more wildly in some characters favor, even. This is why I propose the tournament standard be random stage.
Even if this is not adopted, please TOs, at least take my advice and never use 50/50 stage selection again.
Signed,
Dizzy
Top 8 at UFGT due to Metropolis Rooftop 50/50s
Please refer to my matches with GGA 16 Bit at UFGT this weekend for a real, tournament-tested application of this. With 50/50, power characters vs gadget/agility characters becomes a massive imbalance with Metropolis Rooftop. I truly feel that a MU that is 4-6 could swing to 7-3 with something as simple as a 50/50 on stage select.
Now, I'm sure the immediate counter argument is that there is many stages that favor power characters. However, Metropolis Rooftop is a special case in which there are drones that continuously respawn that are only thrown by Power chars. On other stages that favor power chars (probably) with TVs/Monitors to throw, they do not continously respawn while ALSO following the character. It is out of control. The drone floating to the power character gives them a massive zoning advantage that makes the opponent take risks to get out of the "danger zone".
Banning this stage for balance purposes does not solve the underlying issue and I DO NOT think this stage should be banned. The real issue is the 50/50.
My proposed solution is using random stage (the one that shows up on the portrait and is highlighted by default) every match. The loser can rematch or re-random. This makes it so a particular stage has a ~4.1% chance of appearing as opposed to a 50% chance.
Games with imbalanced stages like SC/Tekken have adopted random stage only after many years of tournaments. Some characters without a doubt in those games benefit more from walled/ringout stages and some benefit more from infinite stages. This game is no different that some stages greatly benefit some characters, I think this game has the stages swing even more wildly in some characters favor, even. This is why I propose the tournament standard be random stage.
Even if this is not adopted, please TOs, at least take my advice and never use 50/50 stage selection again.
Signed,
Dizzy
Top 8 at UFGT due to Metropolis Rooftop 50/50s