_CHINOCUDEIRO_
Machakabotones
Just another reason to learn how to block and NOT to throw randow shit on wake ups
Hey, watch your mouth... I work hard for the community many hours to discover combos and technology and not expect anything in return, if I say I was discovered by my is because that was and I have the full right to express this, I think to say this I am not insulting anybody.Lol at the ego's in this thread..."This is not new", "I discovered this...I knew about this week one" "I thought everyone knew about this...I did!" "Me me me me!". Lol thirsty bitches...I for one didn't know about this and I appreciate Aris and the gentleman who first publically mentioned this in the Grundy forum for sharing this. Thanks guys
Yeah...I'm a fan of your work. I'm simply stating how humorous some of these responses are...Hey, watch your mouth... I work hard for the community many hours to discover combos and technology and not expect anything in return, if I say I was discovered by my is because that was and I have the full right to express this, I think to say this I am not insulting anybody.
I like the condescension.Lol at the ego's in this thread..."This is not new", "I discovered this...I knew about this week one" "I thought everyone knew about this...I did!" "Me me me me!". Lol thirsty bitches...I for one didn't know about this and I appreciate Aris and the gentleman who first publically mentioned this in the Grundy forum for sharing this. Thanks guys
No. Meaty means attacks done so that they connect later than their first active frame, cutting down on the recovery.You know, like a D1 or a fast mid like F2 would be "light", or "lean" moves. Something meaty would be a slower moving heavy move. Like a 14 frame mid that takes up a lot of space.
I agree, SF4 was full of option selects but there were some really strong wake up attacks in the game like Shoryuken, Tiger Uppercut etc. In Injustice wake up attacks are weak already we need no OS, NRS should remove them from the game completely. Also in SF4 some wake up attacks like shoryuken which came in 3frames... were so strong that there was no OS to beat them, only an empty jump... To sum it up, my personal opinion is that OS destroy the game-even SF4- because the game loses tis raw beauty which is taking risks and see if they succeed or fail..i think thats the point of it. and i personally think this sucks, wake-ups are weak enough already.
Well you seem to expect gratitude, praise and appreciation. Which is fine but saying you don't expect anything and then writing such a butt hurt answer is quite ironic.Hey, watch your mouth... I work hard for the community many hours to discover combos and technology and not expect anything in return
Ah. Well my interpretation of it has been working well. A longer active normal that hits mid makes this easier than a very quick normal. At least for me.Any decent Youtube vids demonstrating the theory around this? I'd love to put this up on SRK, but embedding sream replays is a bitch on Wordpress.
No. Meaty means attacks done so that they connect later than their first active frame, cutting down on the recovery.
http://sonichurricane.com/?p=171
Well traditionally, you don't really need to for fast attacks since they recover fast enough to combo.Ah. Well my interpretation of it has been working well. A longer active normal that hits mid makes this easier than a very quick normal. At least for me.
Its safe if you d1 cancel into f3 or b3 MB and + on block.Its also ridiculously unsafe. Im literally smh that people think this is useful.
It has nothing to do with egos. This literally is left over from MK9 because the wakeup system works the EXACT same way. Invincibility frames that are just armor frames without the armor damage or flash.Lol at the ego's in this thread..."This is not new", "I discovered this...I knew about this week one" "I thought everyone knew about this...I did!" "Me me me me!". Lol thirsty bitches...I for one didn't know about this and I appreciate Aris and the gentleman who first publically mentioned this in the Grundy forum for sharing this. Thanks guys
I dont think he was talking about you....Hey, watch your mouth... I work hard for the community many hours to discover combos and technology and not expect anything in return, if I say I was discovered by my is because that was and I have the full right to express this, I think to say this I am not insulting anybody.
Oops I said the same thing, should have read this first lol. Yours sounded better too.this happens because in the NRS engine, wake up invincibility is treated like auto-block, so you can do anything to wake up invincibility that you can to a blocking opponent.
Just another reason to not let a zombie get near or touch you.I don't think you all understand the ramifications of this option select with grundy's Walking corpse cancel, the only special move that can be cancelled in the game. Opponent does a wake up attack, walking corpse absorbs the hit, is canceled, full combo punish. Opponent just blocks, walking corpse is canceled, you're right next to them and do whatever you want, probably a down+2 (grundy's fastest normal) canceled into trait because that grabs them on hit and block.
Wake up attack implies attack teleport isnt an attack. And no Aris isnt right.
This is not an option select stop saying it is.Meaty option select, good shit