Attn. @
Doombawkz
There are errors in the formula that need to be dealt with. This is a good time to address this because the patch changed the venom duration anyway.
Fundamentally I think what you were trying to account for is how the sober time and attributes offset the venomed time and attributes. And so the formula should be this (in simplifies terms).
(Damage increase + Defense Increase) * time venomed
-
(Damage decrease + Defense Decrease) * time sober = VLE
The "Defense increase' is zero but was shown just to make sense with the other Defense parameter.
Because Damage decrease and Defense decrease are both bad, they should be added together.
But in yours, you subtracted them:
(Damage increase + Defense Increase) * time venomed
-
(** - **Damage decrease + Defense decrease) * time sober = VLE
If this isn't clear, the problem is because you do
DW - LZ = (aka damage decrease)
But this would give you a negative number. But your defense decrease (DT - LZ) is a positive number.
This is obviously a problem because they are both bad and should have the SAME sign.
To fix this, just make sure you do [(LZ - DW) + (DT - LZ)] in the second half of your formula. They'll all come out positive numbers and you'll be able to remove the absolute value signs
Hope everything made sense! Nice to see someone using math on here
.
Oh one more thing! Level 3 is much better than it appears on here because you will be venomed for a long duration from stage 1 AND 2 before you get to 3. (BUT without having level 1 and 2's negative effects!)