Well, if we're doing that whole poll thing, then these are my top five, in relative importance, though some are closer than others:
1. Parry leads to stun (with luck, into combo or setup).
2. HA's deplete one are a time, not all at once.
3. One frame startup, longer active frames, shorter recovery, etc.
4. Longer Ha length. (10-15 seconds seems nice)
5. At Level 3, special moves gain properties like armor, stun, etc.
Honorable Mentions:
Some moves, when parried, give 2 or 3 Ha's (Unsure how to determine which ones).
Ha's decrease move startup as well as increase movement speed and jump arc.
wut he sed*It's really hard to read your post.
*Mainly because you are trying to make points by using asteriks' as bulletpoints when there was no need.
*You were putting pieces of one point in seperate parts.
*So I stopped reading.
*Joker is almost viable, but not really there yet.
I think the biggest change that happened was Baraka getting a completely new d1. Basically they just had the blade come out to extend his d1 range. Didn't help much but all I can think of now.I'm all for 2, 3, and 4. I think 1 and 5, while awesome, are less likely to be implemented. 1 and 5 involves making new animations or altering one.
On honorable mentions, I like the idea of Joker leveling up Has like Frank West in UMVC3. The higher the combo counter, the higher the HA gets filled. A combo above 5 hits grants a HA or half a HA or something along those lines.
Some other ideas people are posting are too elaborate and unrealistic. Getting new animations are totally not happening IMO. I could see getting special move properties changing like armor or stun at the MOST. I think realistically we should stick to the idea of making parry the best in the game, easy to use, safe and HAs buffed to be useful, not completely reworked. Stackable, HAs depleting one at a time, etc.
FOR MK9 PLAYERS: What was the most elaborate change they implemented with patches? If I recall, I think it was just adding new strings or combo options, not entirely new animations or total reworks.
Lmao tell me about it. The salt was too strong! Even off stream there was some salt.Tight. Also, LOLing at KH stream's latest. All your homies are soooo salty about Joker lol. "The teeth come out too fast..." "That's just a flowchart" LOL WTF are they talking about?
If the parry itself becomes much easier to land, why should the HAs last a whole round? Not saying that would be OP or anything, just unnecessary I guess.1.faster start up and longer active frames for the parry
2. Lil to no recovery on the parry after active frames finish
3. HAs last a round
We know, we're just trying to figure out trait buff first and get a consensus and then move onto bigger and better things. It's just that trait is so ass it's hard to figure out what would make it better than obvious stuff like frame buffs on normals and I think we're eventually going to poll the best ideas so NRS at least knows that we know exactly what we want and that it's reasonable.If you want a tournament viable Joker with the least amount of changes you need a teeth buff. He's got many fast hard knockdowns that as of now don't give you much because, although you can hit confirm many of them into teeth and be safe from wake-ups, teeth doesn't need to be respected. It needs a bigger hit box and one that lingers a bit, this will give him a corner push oriented game plan which makes sense because he is sick in the corner. Also crowbar rush should be advantage on hit so you can pull teeth out, right now the risk/reward isn't fair and the overhead canister ( I think it's b2) should be faster, he has a really easy to fuzzy guard 50/50 with a fast low the over heads over 20 frames or telegraphed because they're in strings. Trait sucks, but he has more serious problems, buffing canisters was a good start. Don't be dicks now I'm trying to be helpful.
I've changed my mind. Joker pretty much sucks. If parry ONLY parred jump-ins, he would move up a tier or two, but right now, he's arguably the worst in the game. The Bane buff made that match-up MUCH harder than it used to be. Good for Bane players, bad for Joker players.
I think the sooner we come to some agreement the better. Lets try and get Cat to get that thread with the poll going by the time UFGT is over.That's what we're trying to figure out here. Fix the dang trait because he basically has none. But not sure if we have a deadline before the next big patch or if a poll is being set
That's what we're trying to figure out here. Fix the dang trait because he basically has none. But not sure if we have a deadline before the next big patch or if a poll is being set