GamerBlake90
Blue Blurs for Life!
Injustice players everywhere, casual and tournament veterans alike, are providing their feedback regarding the recent changes made to the game through Version 1.03. Among them is Perfect "Carl White" Legend, who has inscribed his thoughts on his public WordPress.com account, covering every change made to the affected characters in plentiful detail.
Below here are two excerpts taken from that article. The rest, you may read up on through the link provided below. Please note that Carl has no feedback regarding Batgirl at this time, as she was only just released as a playable character yesterday and more time is needed for our players to understand how she functions.
http://perfectlegend.wordpress.com/2013/05/21/pls-thoughts-on-the-igau-batgirl-patch-notes/
Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)
Perfect Legend’s thoughts: Aquaman will be much easier to fight against. His character power recovers slower which means after using it you will have more time to rush him down and not have to worry about him blocking out of your hits until it has recovered. Not a lot more time but one extra second is good and it only lasts for 2 seconds now. Trident Scoop being more punishable is HUGE for the whole cast it is his main combo starter and a lot of Aquaman players will poke with it on block. This makes it so more than just a select few characters can fight him which will make Aquaman players become even more cautious when using this attack. They also decreased the chip damage on his Trident Rush which is a nerf as well. It was more so a really cheap thing but it isn’t what gets Aquaman the wins. I think the top Aquaman player Tom Brady will still perform well in tournament even with these nerfs.
Increased viability of Ares’ Teleport when used as a wake up attack.
Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.
Perfect Legend’s thoughts: Ares finally can get up off the ground without having to spend meter! As an Ares player his saving grace was his reset which is very difficult to escape for most people because of the strict timing. He pretty much got both a buff and a nerf in this patch. With the back +2, 3 being tech rollable now Ares players now just have to rely on solid play to win but with the teleport being more viable as a wake up attack makes him much more formidable and a solid character overall. Ares should now play how he was designed.
Credits to Art Killer B for providing the linked article.
Below here are two excerpts taken from that article. The rest, you may read up on through the link provided below. Please note that Carl has no feedback regarding Batgirl at this time, as she was only just released as a playable character yesterday and more time is needed for our players to understand how she functions.
http://perfectlegend.wordpress.com/2013/05/21/pls-thoughts-on-the-igau-batgirl-patch-notes/
Aquaman
Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)
Perfect Legend’s thoughts: Aquaman will be much easier to fight against. His character power recovers slower which means after using it you will have more time to rush him down and not have to worry about him blocking out of your hits until it has recovered. Not a lot more time but one extra second is good and it only lasts for 2 seconds now. Trident Scoop being more punishable is HUGE for the whole cast it is his main combo starter and a lot of Aquaman players will poke with it on block. This makes it so more than just a select few characters can fight him which will make Aquaman players become even more cautious when using this attack. They also decreased the chip damage on his Trident Rush which is a nerf as well. It was more so a really cheap thing but it isn’t what gets Aquaman the wins. I think the top Aquaman player Tom Brady will still perform well in tournament even with these nerfs.
Ares
Increased viability of Ares’ Teleport when used as a wake up attack.
Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.
Perfect Legend’s thoughts: Ares finally can get up off the ground without having to spend meter! As an Ares player his saving grace was his reset which is very difficult to escape for most people because of the strict timing. He pretty much got both a buff and a nerf in this patch. With the back +2, 3 being tech rollable now Ares players now just have to rely on solid play to win but with the teleport being more viable as a wake up attack makes him much more formidable and a solid character overall. Ares should now play how he was designed.
(the article continues at the link provided near the top of the page)
Credits to Art Killer B for providing the linked article.
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