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Clash puts you back at mid screen...What a pain

SunLord5

Dualshock 2 User
Wakeups and rolls are stupidly hard in this game. Zoners are braindead af. More braindead than any MK zoner. Why did NRS decide they need to make Injustice melee hard and very different from MK9 to appeal to the community? I miss easier safe dashes and the pit. What really infuriates me is when deathstroke says "you're annoying" LOL he might as well be talking about himself.
 

AK L0rdoftheFLY

I hatelove this game
the guy in the corner can't make a comeback either if he has no way out, goes both ways, I like clash the way it is.
Forget about universal armor and push block? Clash is the easy way out that makes him work even harder to get in. ..in addition to push block and armor 3s
 

RYX

BIG PUSHER
Forget about universal armor and push block? Clash is the easy way out that makes him work even harder to get in. ..in addition to push block and armor 3s
But to push block you have to be expecting him to attack, which opens you up to chain grabs.

Don't quote me on this but you can counter armor with armor.
 

Jimmypotato

Mid Tier
Forget about universal armor and push block? Clash is the easy way out that makes him work even harder to get in. ..in addition to push block and armor 3s
those cost meter. it all evens out, and universal armor only has the one hit, in some match ups it's completely useless. Push block is huge though. but you can't push block some of the things that grudy can do, and you also can't clash all the things grundy can do. Not sure what your upset about here. plus you can only clash once.


also the more he push blocks and armors the less meter they have for clash, so your better off there too lol
 

Gesture Required Ahead

Get on that hook
Black Adam feels your pain...

Oh wait, no he doesn't. :)

I lose clash on purpose just to get rid of opponent's meter and get back to full screen with full meter. Then I just throw 5x MB bolts for 19% damage + 22% chip. GGs sucker.
LOL I do the same thing. Hold Dem LowGS MB x4 for 20% chip...oh wait, I'm negative on block D=
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I have Z E R O sympathy for this

Try building a trait for a match only to have someone clash/super/transition you and you lose it


No....Zero sympathy here
 

TotteryManx

cr. HP Master
Every fg I've played I've fought tooth and nail to get in(Zangief, Baraka). This time I'm fighting tooth and nail to keep people out. It's much easier. You Grundy guys should try it sometime. :coffee:
 

Xenrail

Apprentice
clash is designed as a comeback tool. getting yourself out of the corner puts both of you on neutral grounds. i think it's fair. in any case i also think it'd be fair if the assailant wins the clash they should stay in the corner
 

ApertureBlack

The Only Player On The Wii U
clash is designed as a comeback tool. getting yourself out of the corner puts both of you on neutral grounds. i think it's fair. in any case i also think it'd be fair if the assailant wins the clash they should stay in the corner
I honestly think you should choose whether your opponent gets knocked back or stays closer after a win.

Its simply not fair for a rushdown character to close in on a zoner, taking chip/damage on the way in, only for them to immediately clash and get sent back to square one. Reverse the situation and the same happens.

Also getting even more pissed at losing my trait every clash. Id rather lose the clash and keep my trait.