GodsLonelyman
Kombatant
Before I start writing, all I'm about to say is based on personal experience with the character and is just food for thought, not a cry for buffs or whining. With that out of the way, let me begin.
My only gripe about Green Arrow at the moment is the arrow (Trait) loading time. With the way it works now, Green Arrow can really get outclassed by alot of the top tier characters. Currently, I feel Green Arrow struggles against characters with good zoning/keep away tools and also struggles starting any offense. Against certain characters, you cannot load an arrow for free because while you're loading, you're free to punishment. So what happens is that the only way to load an arrow safely is after a bnb.The problem with that is that you sacrifice damage and green arrows damage output is already low to begin with
9 times out of 10 I find myself loading to an ice arrow after a bnb because I feel that is the best one for mixups and finding an opening. Green arrows f2d13 and d1 and fuzzy guard shennanigans are decent and his best setups, but when you're facing an opponent that knows how to deal with it, finding an opening becomes a chore, unless you can pin them down in a corner, whcih is not easy to do in this game due to mechanics that prevent it and interactables. What happens then is you're stuck with an ice arrow and you're chasing your opponent down for that ice arrow and a dream, unless you can sneak a load on them, and the opponent will abuse this fact. With his regular arrows you cant really trade and slow done a zoner either because they only do 1 percent damage, so you'll lose every trade. I only find them usefull for block frame traps as they are. Green Arrow has really good bnb's and has the tools to slow down a zoner but the problem with them is that you need a specific arrow pre determined and pre loaded to make them happen. What happens then is you're stuck in the loop I described above stuck with the wrong arrow for the wrong situation. I mean, you can load arrows from time to time but against opponents that are aware of how his trait works and have tools to stop it, you'll get punished hard just for loading an arrow.
I really like this character no matter what and will play him regardless but I think a small buff ( faster loading times for his trait) would benefit him alot. We'd be able to extend/perform his bnb's without having to have an arrow preloaded (we'd be able to switch mid combo) "ie: ji2, 113-df4-4, B3, DD4-4" and we'd be able to slow down heavy zoners more effectively by being able to switch faster to an appropriate zoning arrow and not getting punished for it. I think this minor buff is reasonable and not game breaking, Considering some of the really broken stuff some other characters have. What do you guys think?
colt REO Seapeople Krayzie @shaowebb
My only gripe about Green Arrow at the moment is the arrow (Trait) loading time. With the way it works now, Green Arrow can really get outclassed by alot of the top tier characters. Currently, I feel Green Arrow struggles against characters with good zoning/keep away tools and also struggles starting any offense. Against certain characters, you cannot load an arrow for free because while you're loading, you're free to punishment. So what happens is that the only way to load an arrow safely is after a bnb.The problem with that is that you sacrifice damage and green arrows damage output is already low to begin with
9 times out of 10 I find myself loading to an ice arrow after a bnb because I feel that is the best one for mixups and finding an opening. Green arrows f2d13 and d1 and fuzzy guard shennanigans are decent and his best setups, but when you're facing an opponent that knows how to deal with it, finding an opening becomes a chore, unless you can pin them down in a corner, whcih is not easy to do in this game due to mechanics that prevent it and interactables. What happens then is you're stuck with an ice arrow and you're chasing your opponent down for that ice arrow and a dream, unless you can sneak a load on them, and the opponent will abuse this fact. With his regular arrows you cant really trade and slow done a zoner either because they only do 1 percent damage, so you'll lose every trade. I only find them usefull for block frame traps as they are. Green Arrow has really good bnb's and has the tools to slow down a zoner but the problem with them is that you need a specific arrow pre determined and pre loaded to make them happen. What happens then is you're stuck in the loop I described above stuck with the wrong arrow for the wrong situation. I mean, you can load arrows from time to time but against opponents that are aware of how his trait works and have tools to stop it, you'll get punished hard just for loading an arrow.
I really like this character no matter what and will play him regardless but I think a small buff ( faster loading times for his trait) would benefit him alot. We'd be able to extend/perform his bnb's without having to have an arrow preloaded (we'd be able to switch mid combo) "ie: ji2, 113-df4-4, B3, DD4-4" and we'd be able to slow down heavy zoners more effectively by being able to switch faster to an appropriate zoning arrow and not getting punished for it. I think this minor buff is reasonable and not game breaking, Considering some of the really broken stuff some other characters have. What do you guys think?
colt REO Seapeople Krayzie @shaowebb