You're basing your retort on some kind of bizarre presumption. In no way did I try to enlighten you or anyone, imply anything is ever released perfect, nor did anything akin to "back in the day" cross my mind. Yes, every game has its amount of things that don't fit - Sagat and Akuma being first to mind with SF4, however like with anything, if there are enough (or too many) numerous issues you simply can't give the blanket statement of "well it's only vanilla" and that'll somehow save it from ire.
An example of that would be Tekken vs Street Fighter. The game is far superior to its vanilla version but it has yet to truly recover from the damage its predecessor inflicted upon itself. The whole "ah its the first version" did virtually nothing to combat that. Thats my simple point. The game has a lot of strange issues (for brevity sake) that will in time be ironed out but also its core mechanics don't promote longevity to me.
But thats a whole other story.
There are more examples of the OP being correct than the point you are trying to make (especially in fighters).
-SF4- Sagat
-MvC3- Sent
-SFxT- Kaz
(I call these characters "flavor of the month")
(These are characters who have abuseable mechanics and rock the game, prior to someone coming along with anti-"flavor of the month" tech, to which a majority of the players jump ship onto the next flavor-IGAU: DS on release, Superman after month one).
If people actually understood the point of the OP, adapted it to each new fighter, elevated their game by learning and figuring out the vanilla MU's (instead of screaming for a nerf) there would be better balance in the later stages if games life.
You point out SFxT in your second paragraph.. This feeds right into the OP's point.. If people played the game, let the meta game establish, learn the new/different mechanics.. Pointed out the issues in a "constructive" way, and let the dev's flesh it out with the constructive feedback in hand.. You have an even better following to an overall decent game... Made even better when they critiqued the live version and made tweaks.
***Justin Wongs Sent teams in MvC3.
Lets break down the factors involved..
- his skill at fighters trumps most
- he carried over character experience from MvC2, saw what was different and adapted his gameplay from there.
-grasped the game mechanics quicker than the competition.
-NO ONE HAD AN ANSWER for Sent!! His Sent tech was light years beyond any anti-Sent tech.
His Sent teams were destroying people. He made Sent APPEAR OP and broken.
Aftermath of his dominance:
-many wins
-major exposure streams/youtube causing JWong Sent clones
-increased fury from non sent players
-yelling/screaming/justifying character nerf
Capcom listens and nerfs Sent(knee jerk nerf? Up for debate):
-Sent players are angry, drop him and move on
-other tech is developed for other characters making Sent tech look like child's play
Fast forward 2 years: community as a whole has regret for Sent being hastily nerfed.
In a day and age when there are at least 3 different versions of each fighter- a "vanilla standard" should be expected and true fighting fans should know this.
TL-DR- your loss