G4S KT
Gaming4Satan Founder
uhhh that seems like crazy talk. what's your explanation?He wins 7 3 over black adam. I have discussed this with THTB and had a short chat with reo
uhhh that seems like crazy talk. what's your explanation?He wins 7 3 over black adam. I have discussed this with THTB and had a short chat with reo
GL can punish almost all regular divekicksuhhh that seems like crazy talk. what's your explanation?
when you can jump for free, glue BA to the ground, stuff his air normals, get in for free and outfootsie him on the ground, only fearing a +14% more damage than your bnb coming from an overhead that has to be thrown from a range when its really dangerous for adam to be it screams a bit more than slight advantageThis pretty much happens in every Black Adam match I have...I can basically jump around freely at any part of the screen, only fearing a well placed black magic. j1 stuffs dive kick amazingly well, too, alongside all of his air normals. No AA makes this even worse. And I can keep him out of the air while on the ground on the flip side. Because b1 is so fast, it can keep up with Black Adam's b2 in footsies...and really does better.
I personally think it's closer to 6-4 because Black Adam outdamages Green Lantern by a good amount, which means he still has to play carefully.
Punish almost all regular divekicks with what, b1?GL can punish almost all regular divekicks
He has no decent wakeup to escape GLs vortex
GL negates all of adams ground game with jump to oas rocket which can be delayed to also counter ex divekick
he outfootsies adam who has to stay fullscreen and bait mistakes while backing himself in the corner, gl dominates him in sweep distance and easily stuffs his backdash, one of the best tools he has which also glues him to the ground because of his way to end blockstrings is a -5 lightning hands and GLs b1 is 9f
also cant jump on him while adam himself has no AA and cant use interactibles near him
GL gets in whenever he wants with air turbine which BA can only punish with lightning hands if its done airborne, he gets a backdash afterwards but its small comfort considering hes backing himself in the corner and not really discouraging GL with 6%
GL controls the air while glueing him to the ground and outfootsieing him. this is adams worst MU imo
Yeah, B1. B1 also catches backdashes so noone is stupid enough to risk poking GL with a divekick incase they mistime their backdash or it catches them for a combo.Punish almost all regular divekicks with what, b1?
Lightning Cage isn't a good wake up? It seems like it has a ton of invincibility since I've seen it blow up many meaty attempts.
Not to mention B1 scares adam shitless when it comes to his usually safest option after divekick which is backdash, most of the time a good BA will stay put and GL can exploit thatb1 punishes bad divekicks. But GL barely cares, considering he can contest it well in the air in the first place.
Denzell, can you please elaborate on the Batman match-up (specifically if the batman player is full screen zoning/turtling, i don't have issues with rush-down batman, only turtle/zoning full screen batman)? I cannot for the life of me figure out what to do in that match other than dash block in very slowly hoping he doesn't have meter for exploding batarangs (which he always does and it pushes you back) in between all of the regular batarangs, trait bats and free grapple attempts (that are totally safe and grant full combo if he manages to catch you even from full screen). Rockets dont do anything against him full screen and you cant even punish if you are able to land a meter burn rocket from that range. Is the best bet against turtle/zoning batman just careful dash blocking in between batarangs to close to about half screen distance and try to get into b1 footsie range? if you are airborne against a good batman you will eat trait into grapple for full combo punish so i know you want to stay on the ground for the most part. you cant close the gap walking because it is just too slow (slow walkspeed for GL) I feel that batman (when played this way against GL) is a losing matchup for GL honestly. KT smith also agrees with this. I play this matchup at a fairly high level every day with my brother who is a batman main and it is VERY frusterating. Before he learned the matchup he used to rush down all the time and i would beat him fairly easily but lately with him playing full screen zone style batman (especially if he happens to get even a slight early life lead) the match becomes BRUTAL. Do you have any input/advise?I feel green lantern doesn't have any matchup lower than 5-5 he is so balanced to me. maybe a few 4-6's but he just seems so balanced to me. nobody in the cast dominates green lantern imo.
Grundy gets bodied pretty bad by lantern just jump rocket when you see hands easy to react to. Grundy players dont want to see me in their bracket aha. I feel lantern controls frost pretty well. she has to get in. but its def even imo because she can parry his strings I think. I feel lantern outzones batman and controls space better. Batman can parry his strings but lantern doesn't really have to be inside that much to win. plus batman wakeups are just as bad as lanterns. His parry is free to jumpins. 6-4 gl imo possible 5-5.
Superman vs gl is 5-5 imo.
Gl beats doomsdays too. doomsdays doesn't really have good wakeups either so you can go on the offense when you knock him down sometimes. doomsday has a lot of punishable strings and he can't cancel them all into ground pound safely. that skydrop is punishable hard too once you get used to it. I feel like WW loses to gl 6-4 possible 5-5 imo. I need to play more good ww. I feel like gl controls the space better than nightwing and its 6-4 gl. still possible 5-5 nw inside pressure is so good. I think it depends on the stage for deathstroke vs gl. with certain stages is 6-4 ds. but without alot of interactables it is even. does sinestro even have good wakeups besides like backdash maybe?
Dude... you gotta start playing people who are good and not online randomsI feel green lantern doesn't have any matchup lower than 5-5 he is so balanced to me. maybe a few 4-6's but he just seems so balanced to me. nobody in the cast dominates green lantern imo.
Grundy gets bodied pretty bad by lantern just jump rocket when you see hands easy to react to. Grundy players dont want to see me in their bracket aha. I feel lantern controls frost pretty well. she has to get in. but its def even imo because she can parry his strings I think. I feel lantern outzones batman and controls space better. Batman can parry his strings but lantern doesn't really have to be inside that much to win. plus batman wakeups are just as bad as lanterns. His parry is free to jumpins. 6-4 gl imo possible 5-5.
Superman vs gl is 5-5 imo.
Gl beats doomsdays too. doomsdays doesn't really have good wakeups either so you can go on the offense when you knock him down sometimes. doomsday has a lot of punishable strings and he can't cancel them all into ground pound safely. that skydrop is punishable hard too once you get used to it. I feel like WW loses to gl 6-4 possible 5-5 imo. I need to play more good ww. I feel like gl controls the space better than nightwing and its 6-4 gl. still possible 5-5 nw inside pressure is so good. I think it depends on the stage for deathstroke vs gl. with certain stages is 6-4 ds. but without alot of interactables it is even. does sinestro even have good wakeups besides like backdash maybe?
I do play good players and I know how to play most of gl matchups just got to learn a few more mu. Have you played in a tourny with gl yet? lolDude... you gotta start playing people who are good and not online randoms
Is this DJT? I thought DJTMIT was the brothers shared accountI do play good players and I know how to play most of gl matchups just got to learn a few more mu. Have you played in a tourny with gl yet? lol
i dont think ktsmith played in a big tourney yet. locals only. dude talks out of his assI do play good players and I know how to play most of gl matchups just got to learn a few more mu. Have you played in a tourny with gl yet? lol
dude just no lmaoGL can punish almost all regular divekicks
He has no decent wakeup to escape GLs vortex
GL negates all of adams ground game with jump to oas rocket which can be delayed to also counter ex divekick
he outfootsies adam who has to stay fullscreen and bait mistakes while backing himself in the corner, gl dominates him in sweep distance and easily stuffs his backdash, one of the best tools he has which also glues him to the ground because of his way to end blockstrings is a -5 lightning hands and GLs b1 is 9f
also cant jump on him while adam himself has no AA and cant use interactibles near him
GL gets in whenever he wants with air turbine which BA can only punish with lightning hands if its done airborne, he gets a backdash afterwards but its small comfort considering hes backing himself in the corner and not really discouraging GL with 6%
GL controls the air while glueing him to the ground and outfootsieing him. this is adams worst MU imo
I don't approve of this message.So i came to the conclusion that gl is SHIT outside of sweep range and also when he has no meter. Against good zoning characters you might as well just forfeit. Also f3 has zero range, his main combo starter b1 in also crap if your opponent figures out all you have to do is block low when your in close range. His walk speed/dash is horrible also. GL has to be played defensive imo. You cant pressure for shit with him. Your only real option with gl is to bait jump ins. Gl is bottom 5.
Superman here i come
I have a lot of batman experience because my bro and dab play a pretty high lvl batman. With his batarangs you can trade off all the time with gl's rocket. anytime he does batarang do rockets. Use MB rocket for the better trade sometimes too. Batarangs are good but if he is randomly throwing them out you can jump and do a rocket over them. if batman is zoning mostly I think that is good for gl. You can get your trait out if batman is zoning mostly and get more range on your specials. I can play it better than explain it.Denzell, can you please elaborate on the Batman match-up (specifically if the batman player is full screen zoning/turtling, i don't have issues with rush-down batman, only turtle/zoning full screen batman)? I cannot for the life of me figure out what to do in that match other than dash block in very slowly hoping he doesn't have meter for exploding batarangs (which he always does and it pushes you back) in between all of the regular batarangs, trait bats and free grapple attempts (that are totally safe and grant full combo if he manages to catch you even from full screen). Rockets dont do anything against him full screen and you cant even punish if you are able to land a meter burn rocket from that range. Is the best bet against turtle/zoning batman just careful dash blocking in between batarangs to close to about half screen distance and try to get into b1 footsie range? if you are airborne against a good batman you will eat trait into grapple for full combo punish so i know you want to stay on the ground for the most part. you cant close the gap walking because it is just too slow (slow walkspeed for GL) I feel that batman (when played this way against GL) is a losing matchup for GL honestly. KT smith also agrees with this. I play this matchup at a fairly high level every day with my brother who is a batman main and it is VERY frusterating. Before he learned the matchup he used to rush down all the time and i would beat him fairly easily but lately with him playing full screen zone style batman (especially if he happens to get even a slight early life lead) the match becomes BRUTAL. Do you have any input/advise?
Na we share our account on psn. But this is just me djt on this profile. Mit is on the other one.Is this DJT? I thought DJTMIT was the brothers shared account
Thanks, maybe I need to use trait more for zoning in that matchup. I will keep working on itI have a lot of batman experience because my bro and dab play a pretty high lvl batman. With his batarangs you can trade off all the time with gl's rocket. anytime he does batarang do rockets. Use MB rocket for the better trade sometimes too. Batarangs are good but if he is randomly throwing them out you can jump and do a rocket over them. if batman is zoning mostly I think that is good for gl. You can get your trait out if batman is zoning mostly and get more range on your specials. I can play it better than explain it.
I really think gl outzones batman. I haven't lost to a batman yet with pure zoning. the only time he can zone gl is if he gets the lead. But yeah definitely work on it you'll get use to it. I just feel gl beats batman.Thanks, maybe I need to use trait more for zoning in that matchup. I will keep working on it
kdude just no lmao
Lol I mean I just played in a 100 man local not too long ago. got 2nd im so fray.i dont think ktsmith played in a big tourney yet. locals only. dude talks out of his ass
Look man, that may have come off harsh and i definitely have a lot of respect for you but something is wacky if you're out zoning batman with GL. Sounds to me more like you're out playing them at 3/4 screen and then abandon zoning and try to get in.Na we share our account on psn. But this is just me djt on this profile. Mit is on the other one.
First of all gtfo of here with this "locals only", I have played locals but its insulting to call project injustice a local; it was one of 2 regionals in the northeast where I got 3rd behind REO and Brady. I unfortunately was unable to attend on the edge 3 last week which is why I was absent from top 8.i dont think ktsmith played in a big tourney yet. locals only. dude talks out of his ass