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Injustice: Gods Among Us sells 424K units in April

Juggs

Lose without excuses
Lead Moderator
I have a better connection in Injustice on a regular basis than I've ever had in SF4, Marvel, SFxT, HDR, 3S, and definitely MK9.

So to quote Will McAvoy from Newsroom, when you say Injustice has a bad netcode, I don't know what the fuck you're talking about.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
MK9 did a million in its first month.

The difference says nothing about the game though, MK9 was released two years ago, when the industry was a lot healthier and people were actually buying games. Right now everyone is just fatigued with this gen and waiting for PS4 and Xboxw/e, not even Bioshock infinite could break a million in its first month.
I think the main difference is actually that MK9 is a Mortal Kombat game. It wasn't a new IP -- Mortal Kombat has had a loyal following for 20 years. When people see "MK" and hear "Sub Zero and Scorpion" they put their wallets on the table, before they even view the gameplay. That + good reviews = a surefire winner.

Injustice is something new, which means it has to be introduced to people. As people find out about it and its reputation grows, it may very well sell more out of the gate in its next iteration.

The same is true of CoD and Battlefield; they didn't start there, but now everyone is checking for that day-1 release or preorder.
 

SteveRod92

Stevezam!!! :P
Good news. This is just the first game, hopefully if Injustice turns into a real series more people will know about it to buy the next one. Just picture! Injustice 2: Super Jerk Returns with Pancakes!
 

EGGXI

Scary Bat
Good news. This is just the first game, hopefully if Injustice turns into a real series more people will know about it to buy the next one. Just picture! Injustice 2: Super Jerk Returns with Pancakes!
Like every fanboy, I believe I should be hired to write the story of the second game...
...no seriously it will be incredible I promise.
 

EGGXI

Scary Bat
Will BUY! haha Just don't kill off almost the whole cast at the end like MK9 :D jk
...I promise nothing...

Well... I might kill of alternate versions. If I were to write a sequel the first thing would be to set it in the the whole multiverse, 52 different worlds (not that I have to use them all). It could start with a villains or villains realising the potential for power that the multiverse holds after the first game (Lex trying to find a world without a Superman for instance). Let's gets a team of villains to distract the league while he makes a break for the treadmill thing from the first game. Heroes go chasing after him but have no idea which world he is on so they spread out. You could have other villains join Lex, or simply have story chapters based on the alternatve world villains who are encountered. They could even stop by Earth 5 (Injustice world) and ask for help/see how stuff has changed, as apparently time moves slightly differently.

Story chapters could include every character. Each time they hop worlds the possibilities of who the next chapter could be about are endless! This way you could properly flesh out each character & tell their story. Plus you can have every typical match-up you want in the story without the story getting too convoluted.

And the costumes it would allow... OH THE COSTUMES!
 
I have a better connection in Injustice on a regular basis than I've ever had in SF4, Marvel, SFxT, HDR, 3S, and definitely MK9.

So to quote Will McAvoy from Newsroom, when you say Injustice has a bad netcode, I don't know what the fuck you're talking about.
I have a better connection in Injustice on a regular basis than I've ever had in SF4, Marvel, SFxT, HDR, 3S, and definitely MK9.

So to quote Will McAvoy from Newsroom, when you say Injustice has a bad netcode, I don't know what the fuck you're talking about.
Hey I love the game to but your in fucking denial about the netcode. That or you haven't had any offline sessions. Even Sabin said this and he's a stickler for online play.
 
I've played SFxT and it was not great, maybe it has gotten better in the months since I played it but it was bad when I played it heavy. It has some mid/low grade rollback netcode that, on top of causing many problems with the sound, can be extremely jittery and have dropped inputs. SFxT netcode was iffy, then again I may have just been playing bad connection after bad connection but I doubt that 90 percent of the matches I played was just people with awful connections. Again, I have not played SFxT in months, I'm just going off my experiences and the many things I've heard recently (everything from "awful" to "really good", I tend to see more "bad" comments than good).





I've played 500+ matches of Injustice and I've felt that less than 50 of those were "bad", what do you play on and do you just play randoms?
you obviously haven't played offline or your use to that input delay.
 
Clearly you have never watched my stream.
I have better internet than 98% of the fighting game players in the US.
150mbit down/65mbit up with super low latency via fios
Good enough to stream at 720p/60fps while having zero hit on my actual netplay.
So yeah, pretty sure I know what I'm talking about when it comes to what lags and what doesnt since most of america has ass internet and I actually good.

I play lots of top players in the US in Injustice ranging from fiber (when it's Fiber to Fiber, even though Injustice's netcode is so so, it's lag free in that instance), to cable (when playing people in the same city it will have some input delay) to people on the same coast but farther away - been playing Pig of the Hut and Juggs, both in GA and there is input delay.

I mean short of showing you my traceroutes pretty sure I know whats good with input delay

Also re: SFXT - the sound bug you are describing has not been in the game since the first version of the game with SFXT 2012 (before the first patch.) The game actually had less input delay with the glitched sound. They fixed it by adding 2f extra input delay to keep the sound in sync. The rollback netcode is definitely not as good as GGPO but it's better than a lot of other netcodes right now.

Sounds to me like you are either playing on PS3 (which sucks for SFXT netplay) or you played the first version of the game (which had less lag lol) and basing your experiences off that
Why are these dudes in denial about that noticeable ass input delay?
 

MKF30

Fujin and Ermac for MK 11
Injustice's Netcode may not be the best, but it sure as hell ain't the worst either...

As someone who's played online as much as anyone if not more, I know this for fact. And yes I've played every fighter online SF4, Tekken, SC, DOA, Smash, MKA etc they're all laggy as hell or worse even at times then Injustice and MK9.... I'd also like to say UMK3 for xbox played well online, and even on the DS at times less laggy then the above.

Obviously, it sucks for PSN users that they don't have the full worldwide option like Xbox has but again, I can name SEVERAL games that lag, delay or disconnect when you're playing someone around the world...it happens(it's not just exclusive to Injustice to MK) those who think this don't play many games apparently.

That is all. Obviously, non of these games will play like offline...online(no matter which game) this is obvious. I never understood why some folks think "online plays like offline" no such thing exists...
 

peachyO

Apprentice
the netcode is at least better than MK9's. pretty impressive sales too, but not QUITE the hit MK9 was/is. GOOD! i like MK9 WAY better. but time will tell. 4,000,000+ units sold is quite a goal to top.
 
Injustice's Netcode may not be the best, but it sure as hell ain't the worst either...

As someone who's played online as much as anyone if not more, I know this for fact. And yes I've played every fighter online SF4, Tekken, SC, DOA, Smash, MKA etc they're all laggy as hell or worse even at times then Injustice and MK9.... I'd also like to say UMK3 for xbox played well online, and even on the DS at times less laggy then the above.

Obviously, it sucks for PSN users that they don't have the full worldwide option like Xbox has but again, I can name SEVERAL games that lag, delay or disconnect when you're playing someone around the world...it happens(it's not just exclusive to Injustice to MK) those who think this don't play many games apparently.

That is all. Obviously, non of these games will play like offline...online(no matter which game) this is obvious. I never understood why some folks think "online plays like offline" no such thing exists...
No those fighting games youve mentioned with the exceptions of DOA, smash, and MKA have better netcodes. Like i said i love this game dont get me wrong but to sit here saying you have the same or better experiences as games like SF4, TTT2 and SCV is being in denial. Your stating the obvious with online games not playing like offline and if that was the case tournaments could be held offline which most arent.

When online is done right though online play can be a great substitute and practicing grounds for offline play. When we keep making excuses for high profile fighting games that have a mediocre netcode then things will never be fixed or improved later on down the road. That applies if its the same game that might get a patch improving online play or a sequel that hopefully has an improved netcode. This is 2013 im sorry but there is no excuse for a mediocre netcode. On top of that you wouldve though Injustice wouldve had a better netcode after all the complaints MK9 got.

You dont want have any negative reputations like for example the company that doesnt have solid netcodes for there fighting games. Hell ill come out and say it a lot of people didnt even expect Injustice to have a solid netcode after playing MK9 myself included. Once again im not here to bash the game because its one of the funnest fighting games ive played this gen but im not going to sit here lying saying the netcode is on par with other fighting games with top notch netcodes. Once again this isnt 2007-2008 its its 2013 and the input delay is a far to noticeable.

Im sure some of you that havent had long offline sessions havent noticed it but if you do play a few hours offline then hop online youll notice that input delay which is a bit to much imo. Did any of you watch Sabins stream even he though it was a joke people were defending the online on this site and i totally agree. Please NRS patch this netcode or make sure you next fighting games play there best online because games like Injustice deserve it.
 

MKF30

Fujin and Ermac for MK 11
@ TheTHCGamer, DOA I agree, but the others...hell no....MKA and Smash don't have better netcodes then Injustice or MK9....Smash has frozen on me in mid gameplay for like 10 seconds at a time, and MKA was HORRIBLE online...ask anyone the camera shifted constantly, it disconnected often and just sucked overall....If I had to rate those online I'd say Smash>>>>MKA no doubt. I even remember playing MKA on PSN was even worse then Xbox...I couldn't even connect to anyone on PSN lol.

I'm not really saying you shouldn't have an opinion or anything but just pointing out that some folks who think MK9 or Injustice have the "worst" netcode are wrong. Sure, it could use improvement(like most games) but it's far, far from the worst. I remember trying to play DOA3 and literally just lagging constantly, freezing, pausing it was horrible...SF4 has lagged online for me at times, Same with SC, Smash and the 3D MK's(namely MKA) MKD played better online then MKA did...and MKDC wasn't great shakes either. I'm a HUGE MK fan for anyone here who knows me and believe me I even know this lol. MK9 was a big step, my biggest issue with MK9 online was the disconnections...Injustice definitely improved upon that. Of course it's obvious that offline doesn't play like online, that's my point. Some people have this delusional mindset that "omg this game plays just like offline its that good" no such thing exists, even the better netplay games is my point...it's either playable or it isn't.

2013 yes is far more advanced then say 1992, but point is it doesn't alter the fact that online is still far from being perfected and it will remain that way for a long, long, long time if not potentially forever...you have to realize with online despite the game there's tons of variables from weather to connection speed, wifi vs. wired connections, internet provider, location the list goes on...as long as it's playable I believe online can be a decent substitute but not even good online connections are as good as offline practice. Ask anyone on here, you don't have to be a tourney player to know that. I agree I'm always looking for improvement but just saying some people make it out to be like "MK9 and/or Injustice is the worst fighter ever online" that is totally false...like I said, may not be the best but it's far from the worst. So there I disagree with you, it's easily on par with most other fighters online to me if not better at times even...I've played DOA, Smash, Tekken, SC, SF etc online and I've played MK and Injustice online they are all very comparable at times and at other times not. MK isn't always at the bottom of that list....As for disconnections I get a hell of a lot less discos in Injustice compared to MK9 KOTH which is a good thing.
 

shaowebb

Get your guns on. Sheriff is back.
Considering UMVC3 Released in November 2011 and only sold 600,000 units by February this is a helluva good first month. Plus the season pass thing and DLC already seems better than the Marvel stuff considering you only got 1 outfit alt per character and you had to buy those in packs with Marvel. We are already seeing multiple outfits per character showing up all over and the DLC cast has popular characters unlike Shuma and Jill who bombed HARD on MVC3.

NRS does it again. Proving that providing approachable to casuals fighting inputs and mechanics, with lots of single player service and a roster of well known cast that still can be competitive is better than trying to be as insane as possible and hoping that alone is enough to make money. Capcom at least recognizes now that they haven't been providing enough story in their fighters to draw in sales and here's hoping they learn something here about adding additional content for folks to grind towards and unlock to give them more to do than just the normal character ending stuff. Course Capcom's Svenson has already said it's likely time to slow down with their fighters though.

Anyhow, I'm babbling since I used to be a Marvel guy and have never seen a profitable title. Congrats NRS. You know the business and do it well.
 
@ TheTHCGamer, DOA I agree, but the others...hell no....MKA and Smash don't have better netcodes then Injustice or MK9....Smash has frozen on me in mid gameplay for like 10 seconds at a time, and MKA was HORRIBLE online...ask anyone the camera shifted constantly, it disconnected often and just sucked overall....If I had to rate those online I'd say Smash>>>>MKA no doubt. I even remember playing MKA on PSN was even worse then Xbox...I couldn't even connect to anyone on PSN lol.

I'm not really saying you shouldn't have an opinion or anything but just pointing out that some folks who think MK9 or Injustice have the "worst" netcode are wrong. Sure, it could use improvement(like most games) but it's far, far from the worst. I remember trying to play DOA3 and literally just lagging constantly, freezing, pausing it was horrible...SF4 has lagged online for me at times, Same with SC, Smash and the 3D MK's(namely MKA) MKD played better online then MKA did...and MKDC wasn't great shakes either. I'm a HUGE MK fan for anyone here who knows me and believe me I even know this lol. MK9 was a big step, my biggest issue with MK9 online was the disconnections...Injustice definitely improved upon that. Of course it's obvious that offline doesn't play like online, that's my point. Some people have this delusional mindset that "omg this game plays just like offline its that good" no such thing exists, even the better netplay games is my point...it's either playable or it isn't.

2013 yes is far more advanced then say 1992, but point is it doesn't alter the fact that online is still far from being perfected and it will remain that way for a long, long, long time if not potentially forever...you have to realize with online despite the game there's tons of variables from weather to connection speed, wifi vs. wired connections, internet provider, location the list goes on...as long as it's playable I believe online can be a decent substitute but not even good online connections are as good as offline practice. Ask anyone on here, you don't have to be a tourney player to know that. I agree I'm always looking for improvement but just saying some people make it out to be like "MK9 and/or Injustice is the worst fighter ever online" that is totally false...like I said, may not be the best but it's far from the worst. So there I disagree with you, it's easily on par with most other fighters online to me if not better at times even...I've played DOA, Smash, Tekken, SC, SF etc online and I've played MK and Injustice online they are all very comparable at times and at other times not. MK isn't always at the bottom of that list....As for disconnections I get a hell of a lot less discos in Injustice compared to MK9 KOTH which is a good thing.
First of all isnt MKA a last generation game and didnt most smash players have to play on a wireless connection? The reason i didnt bring up MKA is because its not fair to compare a last gen game and smash well i had good experiences as long as it was with friends that lived close by. Random smash matches were terrible though and to be honest i dont even think nintendo shouldve have given smash online play with how bad it turned out.

Which goes back to my point just because a netcode for another fighting game is terrible that no excuse for you as a developer to create a game thats not on par with fighting games with better netcodes especially with such a high profile game. I agree the netcode is a step up from MK9 but thats still not saying much because MK9 has a pretty bad netcode. Almost all of us understand once again that online will never play like offline but with a solid netcode you can have a pretty damn close experience to offline. Its also not as cut and dry as its either playable online or its not.

Every fighting game that features online play is playable online but that doesnt mean every fighting game plays well online. Online play for fighting games have come a long way since 2002 much less 2005 and yes were now in 2013 we should have high standards when it comes to how well fighting games play online. You keep stating things that are also common sense like offline play is better practice then online play which we get but my point is online play is a lot more convenient. I can only think of a few games this gen that have worse online play than Injustice but thats just me.

KOFXII,KOFXIII,SSBB,MK9, maybe SCIV, and very few other fighting games released this gen have worse netcodes. I feel SFIVAE, all the Blazblue games,GuiltyGear,UMvC3 (this ones close),VF5FS,SCV, TTT2,SFxT,Arcana heart 3 and Darkstalkers resurrection, are just some games with better netcodes which were released before Injustice was. Either way we can go on and debate this however its obvious we just wont agree so ill leave with saying if we dont complain about valid aspects of a game that could be better than they never will get better.

As for Injustice im glad this game is selling well becaues i personally love it and yes i play it quite a bit online so even with a mediocre netcode the game is so fun that im sill having a lot of fun playing it online.
 

MKF30

Fujin and Ermac for MK 11
I was merely using the "no matter how good online is it wont be the same as offline" as an example ')

obviously it's stating the obvious, my point was not saying you per-se but those who think "mk9 ad injustce have the worst netcode ever.. are wrong at the end of the day, as you said there are better and worse,injustices and mks are alright,personally i think the netplay is better on xbox then psn from my personal experience but thats another story. and smash while its a great game, actually they do sell a wired adapter to hook up your wii so you dont have to use a wifi. Thewire hooks up via ethernet into the adaptor and that into the back of the wii....i had one ;) it just so happens most players use wifi these days but not all. I dont for example.

Although i will admit the ds plays nice for wifi.

I think some of those games are debatable at times vs. mk and injustice, like sf and skullgirls, kof played alright when i rented it....bb i never played so cant judge but heard its good/better then most fighters in terms of online play, yet non of them will play as good as offline at the end of the day but that's a risk you take with online i suppose. FTR though i don't think NRS nor Capcom or anyone for that matter should use excuses for lack of improvement despite what area it's in be it dlc add ons on one game vs. 10 different versions of the same game or netcode...

But yeah, in terms of the overall game, sales, story, replay value etc i really think other fighters should take a page out of nrs's book with it. as far as online play i hope they all improve greatly in the future. cheers
 
I was merely using the "no matter how good online is it wont be the same as offline" as an example ')

obviously it's stating the obvious, my point was not saying you per-se but those who think "mk9 ad injustce have the worst netcode ever.. are wrong at the end of the day, as you said there are better and worse,injustices and mks are alright,personally i think the netplay is better on xbox then psn from my personal experience but thats another story. and smash while its a great game, actually they do sell a wired adapter to hook up your wii so you dont have to use a wifi. Thewire hooks up via ethernet into the adaptor and that into the back of the wii....i had one ;) it just so happens most players use wifi these days but not all. I dont for example.

Although i will admit the ds plays nice for wifi.

I think some of those games are debatable at times vs. mk and injustice, like sf and skullgirls, kof played alright when i rented it....bb i never played so cant judge but heard its good/better then most fighters in terms of online play, yet non of them will play as good as offline at the end of the day but that's a risk you take with online i suppose. FTR though i don't think NRS nor Capcom or anyone for that matter should use excuses for lack of improvement despite what area it's in be it dlc add ons on one game vs. 10 different versions of the same game or netcode...

But yeah, in terms of the overall game, sales, story, replay value etc i really think other fighters should take a page out of nrs's book with it. as far as online play i hope they all improve greatly in the future. cheers
I actually purchased the wired adapter from the Nintendo store but online against randoms always was unplayable online.
 

tactfulgamer

Apprentice
Congrats NRS. That's a strong first month for a still reeling economy and current gen dollars being held for next gen system purchase.
 

MKF30

Fujin and Ermac for MK 11
@ thrthcgamer, yeah same here well for me it worked then all of a sudden wasnt connecting lol so i daix screw it and just used wifi.
 

shaowebb

Get your guns on. Sheriff is back.
You know its bad when you can go into the Marvel community on Gaf, post this and get folks to agree that Capcom dont know how to make money anymore.

I did still manage to get salt from them pointing out that its looking more and more likely that Marvel will end up in the hands of NRS what with them using WB Game studios now for stuff. However, most of them admitted that its pretty likely gonna happen even if it did make them salty. lol

Welcome to the future fighting games. NRS has nailed the formula that actually works with content, roster and marketing. Leeeeeeearn it.