I really wish I could record video to demonstrate this, but I can explain it well enough I hope.
Harley's F13 string has an interesting property on hit - the opponent is stuck in an animation on hit that will allow them to block but not to do anything else. This animation keeps the opponent's standing hitbox, which means that Harley can hit with rising forward jump J2 and combo after landing with 12 > Tantrum Stance. That's right. Harley has a legit instant overhead that combos into meterless 38%, and it works midscreen to boot. That's insane.
There is one downside - F13 is not a very good string. The second hit is overhead, but that makes it one of the slowest overheads in the game. The opponent has to be asleep or ignorant of the match-up to let it hit. However, Harley can combo into F13 in the corner. Like this: J2 > [F1 > MB Pop Pop ] * n > F13. I have a pretty sick neutral jump cross-up/fake cross-up set up that I use often in matches, so I can set up the instant overhead off of the fake cross-up. I can't wait to use this tech in a real match :3
Harley's F13 string has an interesting property on hit - the opponent is stuck in an animation on hit that will allow them to block but not to do anything else. This animation keeps the opponent's standing hitbox, which means that Harley can hit with rising forward jump J2 and combo after landing with 12 > Tantrum Stance. That's right. Harley has a legit instant overhead that combos into meterless 38%, and it works midscreen to boot. That's insane.
There is one downside - F13 is not a very good string. The second hit is overhead, but that makes it one of the slowest overheads in the game. The opponent has to be asleep or ignorant of the match-up to let it hit. However, Harley can combo into F13 in the corner. Like this: J2 > [F1 > MB Pop Pop ] * n > F13. I have a pretty sick neutral jump cross-up/fake cross-up set up that I use often in matches, so I can set up the instant overhead off of the fake cross-up. I can't wait to use this tech in a real match :3