TakeAChance
TYM White Knight
You do realize that fighting games are giant games of Rock Paper Scissors right?Your key word is "if" everything else was meaningless.
The whole concept behind them is based on "Ifs"
You do realize that fighting games are giant games of Rock Paper Scissors right?Your key word is "if" everything else was meaningless.
I am aware of all that. I know that the match up is terrible. I dislike nerfing any characters, but should super breath be +1 on block? That should be examined carefully.Dude, when Superman does F2,3~super breath on block, he's at +1. So that means the next F2,3 is going to be 7 frames basically. Grundy doesn't have anything 7 frames or faster, so basically he has to eat the next F2,3 coming after super breath... It's like a block infinite. The only thing Grundy can do to stop it is by armoring out with walking corpse or something. But if Superman has his trait active he can't even use armor, so Superman just completely shuts Grundy down
Not anywhere on the screen...about half screen to 3/4.Anyway, Hawk Girl also gets free super anywhere on the screen just like Superman.
Soooo did it work with Hawkgirl?Looks too slow, but I can test.
As if Hawkgirl will ever manage to even hold more than 3 meters in a match against Grundy lol, her super is useless in this matchup.Anyway, Hawk Girl also gets free super anywhere on the screen just like Superman.
d,b+2,3 is too slow. But the super move works mid screen just like Superman's.Soooo did it work with Hawkgirl?
You use that gif alot lol. I love that guy's face on the left though
Joker's parry *makes it miss* then 3 LCI am not sure whether this information is new or not because I do not play Grundy. Nonetheless, my cousin Master D. has recently found out that the regular Walking Corpse leaves Grundy at approximately -12 on hit. Your opponent can back roll and attempt a wake up reversal attack mid screen, but fortunately all characters are out of range for punishment. However, some characters such as Deathstroke and Sinestro can back roll and wake up reversal attack with Low Shots and Fear Blast respectively. Grundy cannot avoid the chip damage from these special attacks. You are also out of range to throw with Walking Corpse again.
Hawk Girl and Superman are the only two characters who can punish Grundy for using the regular Walking Corpse mid screen. If you throw them with the Walking Corpse, they can back roll and wake up with their super moves and get a guaranteed punish.
Furthermore, if use the Walking Corpse to throw your opponent into the corner and do not meter burn, some characters can back roll and get free wake up attacks. The following is an incomplete list of what some characters are able to do. All of these attacks are 12F or faster.
- Deathstroke (sword flip, sword spin, and quick fire)
- Green Lantern (lift)
- Lex Luthor (charge)
- Sinestro (fear blast)
- The Flash (headbutt and charge)
- Wonder Woman (charge in sword stance)
I think any character with a full invincible wake up attack can escape.The biggest problem is punish the WC Setup when he MB this shit.
Tonight I played with a friend who mains Grundy and this setup is very strong, with 4 bars you can get 76% for free and unclashable. And, during the setup, you can build another meter to do the setup again, increasing the total damage to 95%. I still haven't tested it thoroughly, but the only character I main and managed to find something to get out of it was Flash with a, restricted and precisely well timed, db1.
Good to know, I will test other characters to see who can get out of it or not. I think this setup should be revised, i don't think that it's proper or correct that a minimal amount of characters can be able to leave while others take 95% damage without being able to do absolutely nothing but watch.I think any character with a full invincible wake up attack can escape.
I wonder whether a character like Sinestro can do anything.
Pig Of The Hut
i've been telling grundy players to ALWAYS MB this when they use the grab.At least he gave you the heads up lol. I bet most Grundy players didn't even know this.
anyoen who doesn't have a wakeup attack that gets them off the ground or the attack does less than 3 hits..... they have to guess essentially.I think any character with a full invincible wake up attack can escape.
I wonder whether a character like Sinestro can do anything.
Pig Of The Hut
This is fine in the grand schemeDude, when Superman does F2,3~super breath on block, he's at +1. So that means the next F2,3 is going to be 7 frames basically. Grundy doesn't have anything 7 frames or faster, so basically he has to eat the next F2,3 coming after super breath... It's like a block infinite. The only thing Grundy can do to stop it is by armoring out with walking corpse or something. But if Superman has his trait active he can't even use armor, so Superman just completely shuts Grundy down