Doombawkz
Trust me, I'm a doctor
How dare you doubt me.
What did I tell you? Grundy, no problem in my book.
Raging Charge can be baited out for some character, and for all its worth they can't punish but they can backdash guard and we can't do a darn thing about it since us being + on block is irrelevant when it doesn't jail. b.1 DP does the same job, and b.1 has a lot more options.By the way, use Raging Charge instead of b1 double punch. No grab state and 15% plus knockdown. Unless b.1 DP takes care of other wake ups?
What is telegraph. You can charge mid wake up and still smash them in the trade, and them respecting that god damn charge makes your knockdowns much more lethal.Raging Charge can be baited out for some character, and for all its worth they can't punish but they can backdash guard and we can't do a darn thing about it since us being + on block is irrelevant when it doesn't jail. b.1 DP does the same job, and b.1 has a lot more options.
Also, the start-up on charge is so telegraphed, where as b.1 can be converted into just about anything.
To be fair you need a solid mix, however some character like to MB b.3 us in response which, mind you, WILL beat out the charge against some characters.What is telegraph. You can charge mid wake up and still smash them in the trade, and them respecting that god damn charge makes your knockdowns much more lethal.
B.1 doesn't take care of invincible wake ups I.e slide and corps charge. Charge works very nicely every once in a while.
Of course it's not against anybody. But throwing it out and crushing wake ups with it(and the resulting knockdown with it) is very helpful for opening people up, especially when Venom is active. In other situations I don't think there's enough time to MB b.3 us(like checking their wake up)To be fair you need a solid mix, however some character like to MB b.3 us in response which, mind you, WILL beat out the charge against some characters.
Also people like Shazam have an answer in his tele, because when he clash with his frames we get guard stagger and he doesn't.
Soon as they see you rear back that's the que to do it. If you can crush wake-ups with a mid charge, why not simply do command grab?Of course it's not against anybody. But throwing it out and crushing wake ups with it(and the resulting knockdown with it) is very helpful for opening people up, especially when Venom is active. In other situations I don't think there's enough time to MB b.3 us(like checking their wake up)
Neither work consistently versus Killer Frost's slide from my experience. Much more lax on its timing and if need be I can reverse them closer to a wall with no meter like command grab requires.Soon as they see you rear back that's the que to do it. If you can crush wake-ups with a mid charge, why not simply do command grab?
Or double punch, being an overhead....
Dat level 3 triple post.Neither work consistently versus Killer Frost's slide from my experience. Much more lax on its timing and if need be I can reverse them closer to a wall with no meter like command grab requires.
Dat level 3 triple post.
My response just got pressed.
If that's how you feel, do b.1 into chargeI think I'm going to use it vs commands grabbers more often....
I'm going to charge everyone...If that's how you feel, do b.1 into charge
I'm going to charge everyone...
A reasonable fee for back massages.
Bane needs a puns thread right now.I'm going to double punch...
So that no one has to go thirsty at the party, since I don't think one will be enough.
Bane needs some party games.Bane needs a puns thread right now.
KF's slide isn't armored at all so as long as you time it right you can stuff it right off the bat to my knowledge.Wait, does the B1 DP work on KF's slide wake up? I didn't test that one.
Eh, i'll just test it tomorrow to see.KF's slide isn't armored at all so as long as you time it right you can stuff it right off the bat to my knowledge.
I'd not try it, its not necessary against her. If you mis-time it by even a smidgen, she gets about 35-40% meterless.Eh, i'll just test it tomorrow to see.
Timing has to be PERFECT or she gets you with the slide, even with armor.I'd not try it, its not necessary against her. If you mis-time it by even a smidgen, she gets about 35-40% meterless.
Just stick to armoring through everything against her.
Not entirely true, double punch should stuff it consistently because of its reach.Timing has to be PERFECT or she gets you with the slide, even with armor.
Eh, I was wrong. The timing isn't really bad. I was just doing it wrong lolNot entirely true, double punch should stuff it consistently because of its reach.
Worst come to, risk the venom upper.
Hah what? Block or jump what?Eh, I was wrong. The timing isn't really bad. I was just doing it wrong lol
ALL THIS FUCKING TIME I THOUGHT I HAD TO BLOCK OR JUMP.