Zyphox
What is going on guys, Ya Boi Zyphox here.
Okay so once again i have some tech for you guys with the flash's trait that involve a block infinite while in trait mode, and how to activate trait and be at advantage.
LEGEND
Hellion_96
Red Reaper
MuhammedCFL
EDIT: it seems to me you guys didn't realize what you could do with this block infinite so i'll tell you her in the OP, i had to do multiple takes of the audio and i forgot to mention a few things because i did it all in one take, but i had to keep re-recording because i kept messing up lol.... okay so you don't need to go and just frametrap them all day in trait mode for block infinite, f213 jail in trait and only in trait so this tactic literally give you "FREE" mix ups if time right, so ones you get your safe trait and do almost "FREE" jumpin or if you use your spacing right and you do the MB sonic pound and it hits behind them, you can actually jail them standing and still hit a 21 before they can even move. so after 21 your are at least +10 so here is where you mix up game comes into play, d1d2, f213( thats actually safe) b22 just to be sure they don't try anything funny, ect ect if you guess right....full standing combo using LK cancels or use meter to get a combo or use interactable. if block they will either push block or you get free abysmal chip and a frame trap into another mix up.
Hellion_96
Red Reaper
MuhammedCFL
EDIT: it seems to me you guys didn't realize what you could do with this block infinite so i'll tell you her in the OP, i had to do multiple takes of the audio and i forgot to mention a few things because i did it all in one take, but i had to keep re-recording because i kept messing up lol.... okay so you don't need to go and just frametrap them all day in trait mode for block infinite, f213 jail in trait and only in trait so this tactic literally give you "FREE" mix ups if time right, so ones you get your safe trait and do almost "FREE" jumpin or if you use your spacing right and you do the MB sonic pound and it hits behind them, you can actually jail them standing and still hit a 21 before they can even move. so after 21 your are at least +10 so here is where you mix up game comes into play, d1d2, f213( thats actually safe) b22 just to be sure they don't try anything funny, ect ect if you guess right....full standing combo using LK cancels or use meter to get a combo or use interactable. if block they will either push block or you get free abysmal chip and a frame trap into another mix up.