how is it a gimmick if their forced to block and will beat their wakeup to a comboWhy, though? Gimmick?
how is it a gimmick if their forced to block and will beat their wakeup to a combo
Also you require to be in Trait mode for this.couldn't you get more or close to that just doing the regular bnb? it's neat but seems a lil pointless imo
I don't need to know whats coming to know I can just use any invuln wake up and punish you for it. As the homage goes: "If it loses to slide...".i think mid and u r rite b kuz shazam will go rite by it but if dey dont know its koming u will get it every time
It beats inv wakeups if timed rightDoes it hit overhead or mid? If it hits mid, hold neutral down block. If not, most invincible wake-ups will just ignore it to my knowledge.
"If timed right" is one thing, but honestly it does feel pretty gimmicky. You might as well use minigun for free chip since that's consistant and it will actually beat out a lot of stuff.It will beat inv wakeups if timed right
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Machine gun does like 0.75 chip on block. Mb does like 1%. Ex missile that beats wakeups launches you to 31%. It does 38% if timed on a inv wakeup."If timed right" is one thing, but honestly it does feel pretty gimmicky. You might as well use minigun for free chip since that's consistant and it will actually beat out a lot of stuff.
It won't stop Bane venom charge, and if they just crouch block it how much does it deal? Because minigun does about 12%-20% MB if I remember right and gives you some distance to work with while also stuffing a lot of reactions consistently while MB missle has a chance of landing that big combo but requires you to spend a meter hoping.Machine gun does like 0.75 chip on block. Mb does like 1%. Ex missile that beats wakeups launches you to 31%. It does 38% if timed right on a inv wakeup.
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Then dont try it on bane. If im playing bane im keeping him out with machine gun and air rockets.It won't stop Bane venom charge, and if they just crouch block it how much does it deal? Because minigun does about 12%-20% MB if I remember right and gives you some distance to work with while also stuffing a lot of reactions consistently while MB missle has a chance of landing that big combo but requires you to spend a meter hoping.
I'll take a free 12% that does its 2% in chip and a good situation over having to spend a meter.
You can't keep him out with either since both can just be charged. Unless you are playing a terrible Bane.Then dont try it on bane. If im playing bane im keeping him out with machine gun and air rockets.
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Mb rocket does 2% on crouch block. 4% on stand block. And you know how much it does on hit. And dont forget mb rocket on block your at +20. ive played a few good banes for your infoYou can't keep him out with either since both can just be charged. Unless you are playing a terrible Bane.
Its not just him though, does MB rocket do more on block than MB minigun? Because if not, then you are wasting potential damage and positioning on the idea that the opponent might fall into your thin category of timing required to stuff their answer, if not simply banking on them not just holding down. Add on some characters can just get through it using armor, phasing, and the like and you have yourself an ineffective tech.
A tech nonetheless, but if it doesn't help you in your worst MUs and it isn't a better answers than other options for the same or less cost, then its not really a tech that's worth its weight in salt.
Good Banes, yet you think you can keep them out using air missles and minigun? Good, perhaps, but not great in that case.Mb rocket does 2% on crouch block. 4% on stand block. And if it hits you know how much it does. And dont forget mb rocket on block your at +20. ive played a few good banes before for your info
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Good Banes, yet you think you can keep them out using air missles and minigun? Good, perhaps, but not great in that case.
Being +20 at that range doesn't do much for you. Not to mention you are trading guaranteed damage off of your combo and the potential for a viable reset (MB lift into this). If it only does 2% then I can't imagine it would beat out MB minigun which is much much more generous in its damage output and consistency. And "if you hit it" isn't applicable when your situation has more cases where it can fail than where it can succeed.
Fast advancing specials, anything with any kind of armor, people holding down, teleports, pretty much any super attack, did you test on dashes as well? Because I could tell you BA and Bane could just backdash on wake-up and avoid it. Then theres the whole "you have to land it at the correct timing" or you've wasted a bar for 2% that you could be getting for free. The whole "if it hits" is nifty but you should aim for consistency in your techs, otherwise they are gimmicks that aren't likely to work more than a handful of times.
You want a viable set-up into this? Try d.2 d.2xx missle in the same manner as you have it here. It'll do the same effect with a fast-standing start which is surprisingly hard to avoid. At that range, you'd still be in b.1 distance (unlike your tech) so that +20 will be handy and you'll be able to convert into combos all the same.
Considering all my points disregarded those because "if timed" is an unknown variable that can't be confirmed, and beyond that is the point of there are much better options that will work better in your bad MUs and better set-ups as well, no.Mb rocket 2-4 % on block with +20
Trait mb rocket beats wakeups and wakeups with invisbillty if timed. And laucnhed to 31-38% all because you read your opponent
Im moving on, I think I answered all your questions
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