I want to believe that. WW is a lot like Superman in she has a tool for pretty much anything. IMO she is a lesser version of Superman though.
Wonder Woman pros:
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- Air Dash: Screen and air control plus leads to overhead combo starters
- Demigoddess Might: Screen and air control, shuts down most air zoners like Superman, Hawk Girl and great for IA mind games and keeping people honest
- Lasso Grab: for the buff and extra combo damage
- Bracelets of Submission: Once you get the timing down the buff is great and up close leads to big damage combos
- MB Tiara: Great for pulling people into combos with the MB version
- B23: Overhead high damage string with great range, just Godlike
- D3: Kitana reach low knockdown
- Anti Air: D2 is a really good AA that leads to full combo
- Combo Damage: 40%+ BNB's from b113, b11 and 33
- Decent high/low game: With Air Dash and 33 WW can bet big damage from overhead or low starters.
- Shield Stance: Reduces chip damage, mind games (B21, B23) D1 poke +7 frame advantage on block and corner pressure (40%+ juggles in corner)
Wonder Woman Cons
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Demigodess Might: Full combo if you miss your target
Lasso Spin: Just a horrible move all together (slow startup, small hitbox, long recovery) that leads to full combos if missed
Tiara: Horrible reach and long recovery if not MB
Air Tiara: Bad zoning tool that leads to full combo if missed
Wake up: No great wake up attack
Shield Stance: Slow moving, removes air dash and Demigoddess Might, no real combo potential outside of corner.
Zoning: Against characters like DS who can take your air control she has no zoning game.
Super: Horrible Super! has very limited reach and is much slower than some other Super's.
Superman Pros
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Air Dash: see Wonder Woman
Zoning: Heat Vision and Air Heat Vision are good full screen zoning tools against characters who don't have zoning tools (Catwoman, Bane, Grundy etc)
Heat Vision: great damage zoning tool that also has huge chip damage.
MB Air Heat Vision: Overhead special that pushes opponent back
MB Flying Punch: Full screen overhead special (3 hits). Great for getting opponent in corner.
MB Freeze Breath: Amazing special that leads to big damage when used in combos
Low Scoop: Good starter if you can read your opponent. Decent damage combos when used as a starter. Good damage when used after BNB's.
Super Breath: IMO best combo ender for Superman as it pushes your opponent full screen and keeps them in the corner.
Rising Grab: great AA attack to keep people honest. It is really fast and has good damage since you can add Air Heat Vision to the end of the throw. Plus it can be used to keep your opponent in the corner. Also a good wakeup attack that can change the tide of a battle by placing your opponent in the corner.
High/Low Mixup: Superman can combo from 11, 111, 223, F2D1, F23, Low Scoop etc. He has a huge selection of overhead and low combos that keep your opponent guessing.
F23: IMO the best string in the game as it has insane reach, is incredibly fast and leaves you + on block when you add in Super Breath
DF3: Long reaching low knockdown that goes under some projectiles.
Breath (Plus it leads to big damage combos)
Corner Pressure & Damage: This is why his push back attacks, specials and juggles are so important. You can hit 50%+ damage combos in the corner with a single MB from 11, 111, 223, f2d1, or F23. (Example 223, 3, Freeze Breath, Heat Vision, F2D1, 3, Low Scoop, 3 Super Breath = 56%?)
Trait: One of the best traits in the game. In the corner this trait can lead to 70%+ damage combos and completely blows up armored characters like Grundy, Doomsday, Bane etc.
Super: Easily the best and fastest Super in the game. Plus it has respectable damage and goes fullscreen before you can blink. Did I mention it is also armored and punishes EVERYTHING!
Superman Cons
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Air Heat Vision: If you get reckless with this special you'll eat a full combo due to the recovery time when in the air.
Combo Damage without MB: Superman has to have some weaknesses! His midscreen combo damage without using a MB special such as Freeze Breath is not nearly as high as characters like Wonder Woman. This is a sacrifice he has to have though to keep him balanced.
I know I missed some stuff so don't bash me, I just woke up! IMO Wonder Woman can be high Tier but like REO stated, Superman is just better and so much safer as of right now. He has very minor weaknesses compared to most of the cast. I also agree with REO when he says Superman could be the best character in the game. Will this lead to Superman getting a few nerfs and dropping down the chart? Possibly but he just has so many tools that even nerfs wont affect him that much.
I'm curious to what @
REO thinks about Wonder Woman.