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Deathstroke has access to a ghetto corner reset that can do as much as 72% damage to his opponent. Deathstroke will rarely be cornering his opponent, but luckily this works perfectly well from a cross-up j3, which allows Deathstroke to more than turn the tides on his opponent once they do back him into a corner. Here is the reset in action:
The basic part of the combo can be done off of any f23-MB Sword Spin, including 323-f23. In the video, I do j3-f23-MB.Sword Spin-323-f23-MB.Sword Spin. This alone does 42% damage for about a third of a bar of meter. If the opponent isn't actively blocking high, they will get tagged by the overhead hit of the MB.Sword Spin and get relaunched. As long as you delay the followup 323, so as not to cross under your opponent and end up in the corner, you can get off another cycle of 323-f23-Sword Spin for an extra 30% damage. The total damage amounts to 72% with a net meter cost of around 1.5 bars.
The final Sword Spin leaves Deathstroke almost neutral with his opponent (possibly -4, though it's hard to tell). This means Deathstroke could pretty easily follow up the combo with another f23 (7-frame start-up) into another loop of the reset as long as he's got the meter. f23 is also great because if the opponent blocks it, they're stuck in the corner against a Deathstroke with +9 advantage.
Do be careful about using the corner reset against opponents who can block it, because the MB Sword Spin is definitely unsafe. The good news is that it's hard to tell where the actual break in the combo is, so a lot of players should have trouble punishing it, even on block.
UPDATE: Ending with Sword Spin is a bad idea it turns out. The opponent is left at a significant advantage, possibly due to how quickly they drop out of the combo by that point. However, I've found that you can end the final string with f23-Sword Flip for a hard knockdown, huge advantage, and only a 1% loss in damage. Thus the complete combo would be j3-f23-MB.SP-323-f23-MB.SP-323-f23-Sword Flip for a total of 71% damage, a hard knockdown, and a ton of advantage to set up your follow-up.
The basic part of the combo can be done off of any f23-MB Sword Spin, including 323-f23. In the video, I do j3-f23-MB.Sword Spin-323-f23-MB.Sword Spin. This alone does 42% damage for about a third of a bar of meter. If the opponent isn't actively blocking high, they will get tagged by the overhead hit of the MB.Sword Spin and get relaunched. As long as you delay the followup 323, so as not to cross under your opponent and end up in the corner, you can get off another cycle of 323-f23-Sword Spin for an extra 30% damage. The total damage amounts to 72% with a net meter cost of around 1.5 bars.
The final Sword Spin leaves Deathstroke almost neutral with his opponent (possibly -4, though it's hard to tell). This means Deathstroke could pretty easily follow up the combo with another f23 (7-frame start-up) into another loop of the reset as long as he's got the meter. f23 is also great because if the opponent blocks it, they're stuck in the corner against a Deathstroke with +9 advantage.
Do be careful about using the corner reset against opponents who can block it, because the MB Sword Spin is definitely unsafe. The good news is that it's hard to tell where the actual break in the combo is, so a lot of players should have trouble punishing it, even on block.
UPDATE: Ending with Sword Spin is a bad idea it turns out. The opponent is left at a significant advantage, possibly due to how quickly they drop out of the combo by that point. However, I've found that you can end the final string with f23-Sword Flip for a hard knockdown, huge advantage, and only a 1% loss in damage. Thus the complete combo would be j3-f23-MB.SP-323-f23-MB.SP-323-f23-Sword Flip for a total of 71% damage, a hard knockdown, and a ton of advantage to set up your follow-up.