I'm not exactly a super insightful person when it comes to fighting games but I will offer what I find nonetheless. Hopefully at least a couple people will find it helpful.
DOOMSDAY
-Earth shake, Upward venom(Not regular Venom), Air snatch(air grab) Are all punishable on block by F222.
-Super nova Punishable by b3 or f3 meter burn on reaction. However Im pretty sure you still take grey damage from the hit that is absorbed. So be careful. Also if they could potentially bait you out and do regular super nova even if they are not in range just to make you waste a bar.
I came across the previous tactic in the Doomsday forum in an post by Reo I believe.
Here's the full write up. It has general info about how to deal with Doomsdays offense. Worth a read.
testyourmight.com/threads/defending-against-doomsdays-offense.30165/
CATWOMAN
-Cat dash can be punished on block with f222.
THE FLASH
-Lightning charge and speed charge(Super) can be punished on block with f222.
DEATHSTROKE
-Sword spin can be punished with F222 on block or soul crush if you prefer(though punishing with soul crush is tougher to time online) . I find this pretty easy to bait out by just dashing in 1 or 2 times after I land a df2. A lot of times they just panic and throw it out on wake up. Easy DMG.
-machine gun is punishable on block by df2(soul crush). As long as your in range for soul crush then machine guns are punishable. The meter burn version does not seem to be punishable.
-quick fire also seems to be punishable by soul crush but not at max range like machine guns. It is much more range dependent. I suggest hitting the lab with this one before trying it in a real match. Again meter version doesn't seem punishable.
Reo also wrote a great article on dealing with Deathstrokes zoning. Definitely definitely worth a read.
testyourmight.com/threads/dealing-with-deathstrokes-zoning.30055/
ARES
- If they are teleport happy you can punish them with throw on reaction.
(Theres probably a more efficient punish but I need to hit the lab some more to be sure.)
-God Smack (unblockable) can be punished by a meter burn 3 just like Doomsdays Super Nova. However it's a little more tricky with Ares because he can alter his trajectory by holding back, forward or using meter burn.
The reason I chose f222 to be the punish of choice is because as far as I know it's the most damaging combo starter and it is mostly if not completely safe on block(maybe not safe against fast supers like supermans). It's possible there are more efficient punishes for each given scenario.
Again please be aware that these are just the observations of an average player. I will continue to share my findings in hopes that they help someone.
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