lobo
woof.
So the tekkenzaibatsu and 8wayrun online tekken/soul calibur communities both have a code of online conduct that the players try and follow. We do it for a few reasons;
1: To emulate offline play as much as possible given the circumstances.
2: To respect the skill of your opponents by giving them the benefit of the doubt about desensive abilities offline.
3: To set ourselves apart from the hordes of lag-abusing garbage that plagues PSN.
I believe that we should discuss and agree on a similar code of conduct. For example, in SC4 online, 8WR players will not use low sweeps that are i23 or slower as they are blockable on reaction offline. Another example is refraining, to the best of your ability, to not abuse unsafe block strings, or as I call them "online frame traps".
Hopefully, with this thread, we can set up an accepted standard of play to emphasize mutual respect and offline emulation. I plan to play online exclusively in TESTYOURMIGHT rooms, and I hope that they will be a haven from the slide~slide~slide Sub Zeros and the stomp~stomp~stomp Sheeva trash that doesn't understand why their tactics would never work offline.
My initial suggestions would be to omit use of low projectiles from jump distance or farther apart, and to refrain from abusing "online safe" moves.
Thoughts or suggestions?
1: To emulate offline play as much as possible given the circumstances.
2: To respect the skill of your opponents by giving them the benefit of the doubt about desensive abilities offline.
3: To set ourselves apart from the hordes of lag-abusing garbage that plagues PSN.
I believe that we should discuss and agree on a similar code of conduct. For example, in SC4 online, 8WR players will not use low sweeps that are i23 or slower as they are blockable on reaction offline. Another example is refraining, to the best of your ability, to not abuse unsafe block strings, or as I call them "online frame traps".
Hopefully, with this thread, we can set up an accepted standard of play to emphasize mutual respect and offline emulation. I plan to play online exclusively in TESTYOURMIGHT rooms, and I hope that they will be a haven from the slide~slide~slide Sub Zeros and the stomp~stomp~stomp Sheeva trash that doesn't understand why their tactics would never work offline.
My initial suggestions would be to omit use of low projectiles from jump distance or farther apart, and to refrain from abusing "online safe" moves.
Thoughts or suggestions?