It seems like lots of players are content with ending their combos with play doctor, but I think silly slide might be a better option. You sacrifice a bit of damage for continued pressure possibilities.
Take for example the basic common midscreen combo
b2,2 db3 ~ 1, b3, j2, j2, 1,2 play doctor
instead of using wrapping up the combo using play doctor and leaving you and your opponent at neutral, you can maintain pressure by ending with 1, 2 silly slide. damage is still a respectable 36%.
So what's so great about this ?
Well for starters, this can also allow for potential safe jumps. For example do the above - end with 1, 2 silly slide then hold up to neutral jump post recovery and land with a meaty j2. I haven't tested this across the board, but this setup vs deathstroke will stuff a wakeup sword flip and even recover in time to block a wake up sword spin(unfortunately ms quinn can't punish deathstroke here but you get the point).
Rolling by the opponent, then reversaling can throw a wrench in the setup - I'm still trying to find options that are solid against both of the opponents options.
For example b 1, 2, 1 silly slide hold up forward j2. . .
1)will stuff deathstrokes roll into wakeup flip.
2)If he doesn't roll you can whiff the j2 and stick a d1 to stuff regular wake up sword flip. Unfortunately this loses to wake up sword spin.
3)If you anticipate a spin you can whiff the j2 and then neutral j2 again to smack his head and follow up with b2,2 db 3. . . Best part is if he simply blocks only the initial b2 will come out --no need to worry about hit comfirming! Note though is this option isn't invincible, you will get sliced up if he chose to sword flip.
If you guys are interested I'll keep posting what I come across. Digging the forums so far.
Take for example the basic common midscreen combo
b2,2 db3 ~ 1, b3, j2, j2, 1,2 play doctor
instead of using wrapping up the combo using play doctor and leaving you and your opponent at neutral, you can maintain pressure by ending with 1, 2 silly slide. damage is still a respectable 36%.
So what's so great about this ?
Well for starters, this can also allow for potential safe jumps. For example do the above - end with 1, 2 silly slide then hold up to neutral jump post recovery and land with a meaty j2. I haven't tested this across the board, but this setup vs deathstroke will stuff a wakeup sword flip and even recover in time to block a wake up sword spin(unfortunately ms quinn can't punish deathstroke here but you get the point).
Rolling by the opponent, then reversaling can throw a wrench in the setup - I'm still trying to find options that are solid against both of the opponents options.
For example b 1, 2, 1 silly slide hold up forward j2. . .
1)will stuff deathstrokes roll into wakeup flip.
2)If he doesn't roll you can whiff the j2 and stick a d1 to stuff regular wake up sword flip. Unfortunately this loses to wake up sword spin.
3)If you anticipate a spin you can whiff the j2 and then neutral j2 again to smack his head and follow up with b2,2 db 3. . . Best part is if he simply blocks only the initial b2 will come out --no need to worry about hit comfirming! Note though is this option isn't invincible, you will get sliced up if he chose to sword flip.
If you guys are interested I'll keep posting what I come across. Digging the forums so far.