Do you mean after the first teleport punch? If so, I find that when i need a FP/BP neutral jump punch in the middle of any combo i just hold up and time the BP/FP as the character jumps, I never try to time the jump, I just let it happen.
Do you mean after the first teleport punch? If so, I find that when i need a FP/BP neutral jump punch in the middle of any combo i just hold up and time the BP/FP as the character jumps, I never try to time the jump, I just let it happen.
IMO it isn't worth it to attempt the nj.2 after the launcher. It feels like a 1 or 2 frame link to me...much harder to land than reptile's nj.2 in his 312xelbow dash combos. Sektor really depends on his meter for high damage combos unfortunately.
IMO it isn't worth it to attempt the nj.2 after the launcher. It feels like a 1 or 2 frame link to me...much harder to land than reptile's nj.2 in his 312xelbow dash combos. Sektor really depends on his meter for high damage combos unfortunately.
not worth it as its only a small damage increase and increases ure chance to drop the combo massively. Although if you want to try, best way I can get is by holding up and then sliding both punch buttons. Kinda like how some ppl do reptiles dash to nj p.