NRF CharlieMurphy
Kindergarten Meta
So immediately Grundy players need to learn to HC 1,1 string on block and hit. All hits are mid.
1,1 on block should HC into 1,1,3 to be at +1 with slight pushback. You can also link the grab here to force a guessing game between the throw and d2.
AA combo off d2: d2 1,1 Trait throw.
You can also use his Walking Corpse Cancel here as well to get another full combo if you read a very recovery heavy move (looking at you death stroke), or someone trying to use a parry or jump.
1,1 on block should HC into 1,1,3 to be at +1 with slight pushback. You can also link the grab here to force a guessing game between the throw and d2.
AA combo off d2: d2 1,1 Trait throw.
You can also use his Walking Corpse Cancel here as well to get another full combo if you read a very recovery heavy move (looking at you death stroke), or someone trying to use a parry or jump.