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One thing is certain about Injustice

Eddy Wang

Skarlet scientist
1.Hitbox reach seems to be pretty good to Anti-Air, so finally we will not have more players jumping around like an idiots, because crossups and jumpins are too powerful, and only a few characters have a viable way to deal with.

2. There is no breaker, take a combo, you only have one chance for a wager, nothing more nothing less.

3. Now we will see who can adapt fast, who can use the full extend of fundamentals and strategies without concerning about birds, and so on.

thoughs!
 

Juggs

Lose without excuses
Lead Moderator
1.Hitbox reach seems to be pretty good to Anti-Air, so finally we will not have more players jumping around like an idiots, because crossups and jumpins are too powerful, and only a few characters have a viable way to deal with.
No, people WILL be jumping around, because they have to. Never mind the fact that you'll see jumping to avoid projectiles/zoning, jumping will be used for simple mobility in this game. It's really the only universal way to get to that certain distance, since walk speed is slow and dashes are long. The air game will be strong, but I think the anti-air game will be strong as well.
 

Eddy Wang

Skarlet scientist
No, people WILL be jumping around, because they have to. Never mind the fact that you'll see jumping to avoid projectiles/zoning, jumping will be used for simple mobility in this game. It's really the only universal way to get to that certain distance, since walk speed is slow and dashes are long. The air game will be strong, but I think the anti-air game will be strong as well.
The anti-air needs to be strong, or scrub tatics, like jumping around like an idiot will rise again, (bird Batman etc).

We will have a better conclusion when we get the hands on the full version, with character we actually want to play with, besides Bats, Lex, and Diana ^^

One of the things that gets me really excited for this game, is the record mode for sure.
 

Eddy Wang

Skarlet scientist
Certain characters are designed to have AA as a weakness so "jumping around" will still be a strategy
Injustice has no breakers, so maybe will be a "not so good" strategy, i hope. Or it will really be an Injustice:p
 

cyke_out

Warrior
Certain characters are designed to have AA as a weakness so "jumping around" will still be a strategy
Exactly, even in the Demo, I feel that Batman is lacking any real good anti-airs, while wonder woman seems to have quite a few viable options.

Also, air-to-air will play a huge part of the game, especially since you can combo off it for huge damage.

and walking has it's place, along with long reaching ground normals, and advancing strings, when you face a character with good anti-airs, you'll be too afraid to jump, so you will need to find other ways of getting in.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I do know one thing is certain...there is more than one thing listed in this post.