Gesture Required Ahead
Get on that hook
WELCOME TO TESTYOURMIGHT FUCKER!!
You people would create tier lists even if there was just 1 character in game.
WELCOME TO TESTYOURMIGHT FUCKER!!
You people would create tier lists even if there was just 1 character in game.
Exactly like Mortal Kombat 9 then?so zoning > rushdown
on a side note, i agree
I think the frame data (from memory, haven't looked in a while) said -30ish? I'm assuming that's up close on hit. it's just way to long to be useful as zoning. good combo extender thoughHow punishable? Noob's projectiles are negative on hit.
yup, i dont care about that aerial 3It's funny once you the jump 3 in action and check the frames on his probe and lance blast you tend to gravitate towards that play style. I myself ended up playing like this.
I'm more interested in his mine setups and armor setups.
yeah but one of them knocksdownHow punishable? Noob's projectiles are negative on hit.
And both of hers lead into and extend stupid combos.yeah but one of them knocksdown
but duckable, noobs you have to jump to avoid completelyAnd both of hers lead into and extend stupid combos.
And you can whiff punish it from full screen with any fast move. 18 frames on a jumped shadow, 21 on a blocked one. :Sbut duckable, noobs you have to jump to avoid completely
i give up, i got nothin'And you can whiff punish it from full screen with any fast move. 18 frames on a jumped shadow, 21 on a blocked one. :S
Hit every nail on the headBrief breakdown on Lex:
- Lance Projectile is advantage point-blank on block. Gives enough advantage full-screen to safely set-up a Probe on block.
- Probe has many ways to set up into. Probe conditions players to either block or panic to avoid the shot. If they are conditioned to block, Lex can come in with his overhead (f+heavy) or low (b+light, hard) 50/50 that leads into death combos. If they panic and try to get hasty, Gravity Pull (d,b+medium) should catch them.
- Jumping hard is one of the best jumping attacks. It can be hit-confirmed into his tackle (b,f+medium) at any range including max range.
- Charge (b,f+medium) sets up a hard knock-down in which the opponent cannot roll after. Pretty solid whiff punisher, too. This is easy probe or mine set-up on hit. Can also be used in the air to maneuver.
- Mine (d,d+hard) is solid tool that acts as an obstacle. It can cause people to jump over to try and get in, force them to wait it out, or keep them from going near your "X marks the spot". It is very versatile and can make the opponent feel uncomfortable when used right.
- Orbital Strike has great synergy when used with Probe for a guaranteed unblockable hit that jails on block when executed properly. Meter burn version has the ability to set up resets that launch the opponent to further extend on traps.
- Trait is spectacular for his foundation. You can end all combos into trait for armor abuse. Having armor and doing things like jump-ins or Charge to make it harder to punish are just a few of many ways to make use of his armor.
This is just scratching the surface on the character. There is much more.
Under Batman.
Lex - 10
Batman - 9
Wonder Woman - 7
They're not smart or/and not seeing bigger pictureI love how most people either think Lex is ass or they think he is the best in the demo.