Its just the fact during his glide his kick isn't considered a jump attack and hits mid instead of overhead. Like how jump kicks in MK9 can be blocked ducking. Ducking when someone is jumping at you is a bad idea.How are they gonna add crossups, and make divekicks blockable by just holding down...?
That is true.Its just the fact during his glide his kick isn't considered a jump attack and hits mid instead of overhead. Ducking when someone is jumping at you is a bad idea.
That's why all jump-ins are overheads.How are they gonna add crossups, and make divekicks blockable by just holding down...?
Due to the angle of glide~hard it's not possible to make it ambiguous. Your opponent can easily react to you being in glide and just hold crouch if you're above them. If you're not directly above them, then there's no reason to hold down. Glide~hard is also death on whiff.It should be noted during the glide Batman can do his elbow drop which is an overhead. Granted its only 9% but maybe its enough to get people to stop holding down? Time will tell.
Correct on both.So, 223 jails on stand block but can be interrupted in between 2 [interrupt] 23?
First one is, just duck and D1 after 11 right, doesn't matter if you're crouch or stand-blocking.
Dive kick is actually negative on block. You can even be full combo punished if blocked at a high enough angle.That's why all jump-ins are overheads.
Batman still has his overhead 3 from the glide and divekick allows you to pressure your opponent on block.
Just that it can't be cancelled into his overhead, so you really only have to fear his low or a throw at that point.
I guess it's the same idea with this as Akuma's Demon Flip dive kick in AE. Shit would be too strunk. However Akuma still has an overhead dive kick too. Why is Gouki so good? ;_;How are they gonna add crossups, and make divekicks blockable by just holding down...?
Just have someone mash down+light for you when you do strings or moves on block.Curious, did you look at the frames to figure out holes or just tested, would like to know when I get the game and start figuring out things myself.
Yeah that's what I was thinking, thanks. Lucky we have recordable AI. I'm the only one who likes FGs from the people I know, Lol.Just have someone mash down+light for you when you do strings or moves on block.
No way to make the elbow ambiguous but the point is you can't duck whenever you see the glide if he keeps doing the elbow drop instead of the kick. If you do it late enough in the glide it connects and won't pass over them. Not saying its most desireable but worth mentioning.Due to the angle of glide~hard it's not possible to make it ambiguous. Your opponent can easily react to you being in glide and just hold crouch if you're above them. If you're not directly above them, then there's no reason to hold down. Glide~hard is also death on whiff.
My guess would be for pad users. I couldn't tell you how many times where I would play a Street Fighter game on a standard pad because I had nothing else and I would eat low attacks where I would have swore on my life that I was crouch-blocking. Digital pads that only have arrows for the four cardinal directions seem to have a tough time registering a diagonal when you're positive that you are holding a diagonal direction to either crouch-block or jump forward/backward.I don't understand why holding down should allow you to block. It should either be back or forward while holding down to block :/