Bildslash
Goro Lives
Disclaimer: This thread isn't for smartypants remarks like "Play other fighting games bro". I do and have played many other fighting games from various publishers so I'm familiar with both the mainstream back-to-block and the more uncommon block-button mechanics (trivia: MK series isn't the only one with a block-button).
Besides getting used to the mobility (something already discussed ad nauseum), I'm also having trouble with how blocking and block stun work.
My problem in general is with how blocking "feels" and the animations or visual cues the game provides for this mechanic:
Blocking normal attacks
I dunno if it's only me, but when you're blocking normal moves it "feels" the same as when you're getting hit. In other games blocking responds differently from non-blocking and uses very distinctive visual cues.
Right now I end up letting go of block in between strings because I don't "feel" I'm still in block stun.
Blocking hard attacks
There are a category of attacks that could be named "hard" because they cause crumpling animation when they hit the opponent while blocking. These include the Bounce Attacks (f3 and b3) and certain moves like Batman's MB Batarangs.
Now, I know this is something that wont' change and I'm going to have to get used to. However, I feel the animation or visual cue should have had the character remain in a blocking stance while being pushed instead of the current one.
Is anyone else having trouble with how blocking feels and responds so far?
Besides getting used to the mobility (something already discussed ad nauseum), I'm also having trouble with how blocking and block stun work.
My problem in general is with how blocking "feels" and the animations or visual cues the game provides for this mechanic:
Blocking normal attacks
I dunno if it's only me, but when you're blocking normal moves it "feels" the same as when you're getting hit. In other games blocking responds differently from non-blocking and uses very distinctive visual cues.
Right now I end up letting go of block in between strings because I don't "feel" I'm still in block stun.
Blocking hard attacks
There are a category of attacks that could be named "hard" because they cause crumpling animation when they hit the opponent while blocking. These include the Bounce Attacks (f3 and b3) and certain moves like Batman's MB Batarangs.
Now, I know this is something that wont' change and I'm going to have to get used to. However, I feel the animation or visual cue should have had the character remain in a blocking stance while being pushed instead of the current one.
Is anyone else having trouble with how blocking feels and responds so far?