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Blocking Responsiveness

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Bildslash

Goro Lives 
Disclaimer: This thread isn't for smartypants remarks like "Play other fighting games bro". I do and have played many other fighting games from various publishers so I'm familiar with both the mainstream back-to-block and the more uncommon block-button mechanics (trivia: MK series isn't the only one with a block-button).

Besides getting used to the mobility (something already discussed ad nauseum), I'm also having trouble with how blocking and block stun work.

My problem in general is with how blocking "feels" and the animations or visual cues the game provides for this mechanic:

Blocking normal attacks
I dunno if it's only me, but when you're blocking normal moves it "feels" the same as when you're getting hit. In other games blocking responds differently from non-blocking and uses very distinctive visual cues.

Right now I end up letting go of block in between strings because I don't "feel" I'm still in block stun.

Blocking hard attacks
There are a category of attacks that could be named "hard" because they cause crumpling animation when they hit the opponent while blocking. These include the Bounce Attacks (f3 and b3) and certain moves like Batman's MB Batarangs.

Now, I know this is something that wont' change and I'm going to have to get used to. However, I feel the animation or visual cue should have had the character remain in a blocking stance while being pushed instead of the current one.


Is anyone else having trouble with how blocking feels and responds so far?
 
Yes. I thought I was the only one. It's nothing game breaking but blocking just feels funny in comparison to games like SF and skullgirls. Not a huge issue though, just gonna take getting used to.
 

aldazo

Waiting for Havik
Is anyone else having trouble with how blocking feels and responds so far?
To be honest it feels "weird" but maybe it is just the lack of practice, maybe with more gameplay we could get used to it, but sometimes I don't know if I am not blocking already, it is like the transition from block stun to neutral was very quick or something like that.
 

Rabbit

thugs bunny
The blocking and hit properties in this game remind me a lot of Killer Instinct which I grew up on, so it doesn't bother me much.

Those attacks that give you the extra block stun does throw me off a bit however.
 

Bildslash

Goro Lives 
I notice the CPU did a "Block Escape"

How do I do that?
Do you mean the block push?

You use MB while blocking to push your opponent away. It doesn't exactly grant advantage, it looks like it leaves you both in neutral.
 

Bildslash

Goro Lives 
Yes, its def. different feeling...in mk you know when to stop blocking...i havent quite punished anything yet...
I have punished some obvious chains and attacks like Lex's charge. But I haven't been able to exploit gaps on strings like the AI does to me against Bat's 113 and b112.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
AI taught me how sucky 223 is in pressure. :(

Good thing there's b113, and bats. :D

The blocking is super responsive for me. Oh man, it feels good when you consistently punish shit with Batman's jab.
 

Bildslash

Goro Lives 
AI taught me how sucky 223 is in pressure. :(

Good thing there's b113, and bats. :D

The blocking is super responsive for me. Oh man, it feels good when you consistently punish shit with Batman's jab.
Batman's certainly is very good, but it's so short, it reminds of Sektor's T-Rex jab. For instance, Doomsday rushes in, does a pause I'm about to start 11 pressure/mix up and Doomsday beats me because my jab whiffs -__-.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Batman's certainly is very good, but it's so short, it reminds of Sektor's T-Rex jab. For instance, Doomsday rushes in, does a pause I'm about to start 11 pressure/mix up and Doomsday beats me because my jab whiffs -__-.
That's my general problem with Batman in a nutshell. Without bats, his sweep range game is godawful. With bats, f23 becomes a godsend.
 
223 is the spinning elbow move? There's one string Batman has that's like -15 on hit, LAWL. I think it's the one that causes stagger kind of, might be 223, I forget. Looks to be that way, if so the AI thought you right Lol.
 

Bildslash

Goro Lives 
That's my general problem with Batman in a nutshell. Without bats, his sweep range game is godawful. With bats, f23 becomes a godsend.
That and getting in normally requires bats which spends them, lol. I mean, walking in takes forever and dashing in is hardly an option.

Granted, fighting only against the AI is counter-productive in the long run since it reacts to your inputs and mindgames are non-existant.
 

Bildslash

Goro Lives 
223 is the spinning elbow move? There's one string Batman has that's like -15 on hit, LAWL. I think it's the one that causes stagger kind of, might be 223, I forget. Looks to be that way, if so the AI thought you right Lol.
223 is the kick-ender launcher. I don't recall the frame date because I only use it out of a jump-in on hit.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
That and getting in normally requires bats which spends them, lol. I mean, walking in takes forever and dashing in is hardly an option.

Granted, fighting only against the AI is counter-productive in the long run since it reacts to your inputs and mindgames are non-existant.
Dashing is good for getting in. I mean, really good. Coming from playing SFxT not too long ago, IGAU's dashing just made me smile a happy smile. Backdashing is solid too, especially after something with pushback (Backdashing will be a core component of how you play defense...zoners will be happy about this this time around, same with the amount of pushback stuff has now).
 
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