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My first impressions of the Injustice DEMO

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Juggs

Lose without excuses
Lead Moderator
So I just register to basically voice my opinion on this game. Just some background I would consider myself a Capcom fighting game fan, I played MK9 and enjoyed for the first few months but my group of friends sorta fell away from it so I did as well. I still enjoyed it quite a bit and really liked the combo system.

Anyways, yeah Capcom fighter who didnt hate MK9.

Coming from someone who plays SF4 alot these days, I thought the game actually felt faster then an average fighter, somewhere closer to the pacing of a VS. game. I think someone mentioned her in this thread already but Makoto in AE has the slowest walk in the game and the longest dash and she's a rush down character. I know you guys are use to thise whole dash canceling but it's really just a change, not a game breaker. Give it more then a day (and you know..wait for the real game) and let it sink in.

Picking up a fighting game and having it play JUST like the last fighting game isnt really even fun.

Also something to mention that I'm not sure was mentioned yet is there are air dashes. I know Wonder Women has one, and looking at how many characters on the cast can fly I'd guess there's gonna be more.
I play AE at least once a week, been playing since vanilla (didn't play regular AE though, went from SSF4 to AE 2012). I've played many Capcom games (ST, HDR, 3S, MvC2/3, SF4, Alpha series, etc), and generally have loved them all. I am a top UMK3 player, average MK9 player. I never really fell in love with MK9, but it's fun to play and the hype is attractive.

I've played many fighting games. MK9 certainly wasn't my first fighter, and as I said, I didn't even take the game seriously. My "concerns" with the mobility stem from my experience with fighting games. It's not necessarily because I want the game to play like other fighters, but there is stuff that works and stuff that doesn't. But regardless, this is just my initial, DAY 1 opinion of the DEMO!

I've been playing it today and it's a really fun game. But all my FG experience, at least mobility wise, matters very little in this game. And that isn't necessarily a bad thing, just kinda talking out loud, lol.
 
Reactions: SGX

Slips

Feared by dragons. Desired by virgins.
Dashing is meant to close the gap in this game much like sf4. Once you get within footsie range is where the mind games come in. Jump? Dash? Walk? Special move? Normal? Its all up in the air at that point and you have to feel your opponent out. If your mindlessly dashing yea your gonna get blown up.

Movement and footsies work differently in this game. Show some patience and use your reactions. Everyone needs to forget MK9 dash blocking and realize spacing. You can't cover your dashing with block like MK9.
 

Jimmypotato

Mid Tier
being one of the biggest skeptics of this game for the longest time,

I have to say I FUCKING LOVE it,

everyone just needs to remember this isn't MK9, and you can't play it like MK9

I love the feel, and i'm excited to see how the game play evolves in tourny, and what both communities can bring to it.

My hat is off a million times to NRS for make a fresh new fun experience for me.

Can not wait to get my hands on the full version, I haven't been this excited for any game since MK9 was announced. This is a great time to be a fighting game fan.
 

Gesture Required Ahead

Get on that hook
In terms of Mobiltu vs zoning let me ask u guys this

How easy did u zone any if the characters out on very hard mode??

Maybe u should watch the Ai and how it plays because the testers had a programmer program It in

I'm guessing u definitely didn't zone them out
EXACTLY MY POINT!! THANK YOU!

Like I said on my previous post. Luthor and Doomsday: Trait + 6f dashes (and unblockable specials for Luthor). SHIT SUX BRAHH
 

Vilén

too smart to play MKX
Dashing is meant to close the gap in this game much like sf4. Once you get within footsie range is where the mind games come in. Jump? Dash? Walk? Special move? Normal? Its all up in the air at that point and you have to feel your opponent out. If your mindlessly dashing yea your gonna get blown up.

Movement and footsies work differently in this game. Show some patience and use your reactions. Everyone needs to forget MK9 dash blocking and realize spacing. You can't cover your dashing with block like MK9.
This. MK9 players have virtually no sense of footsies.
 

xenogorgeous

.... they mostly come at night. Mostly.
first impression : very positive .... the game resembles something like MK9, however, having his own traces and own personality. I don't want a "MK9" 100% copycat, so, IGAU seems very fine and OK as being a new fighting game franchise, with its own characteristics ;)

gameplay seems very fast paced oriented, and bring a lot of stuff to be explored and discovered along the time :cool:
 

TheDoodleYAY

Creative Gaming
I'm still not sure how to pull off stage dynamics (knocking an opponent off the gotham roofs, knocking them onto the gotham roofs)
I seem to do it randomly without even trying. Can someone tell me how to do this, purty please? :)

also the demo looks pretty solid, except the movement speed is pretty slooowww (as mentioned above)
 

RYX

BIG PUSHER
I'm still not sure how to pull off stage dynamics (knocking an opponent off the gotham roofs, knocking them onto the gotham roofs)
I seem to do it randomly without even trying. Can someone tell me how to do this, purty please? :)

also the demo looks pretty solid, except the movement speed is pretty slooowww (as mentioned above)
You can do it off back+3, even without being charged. Off a combo, it requires two bars and you cancel into it from a landed combo with Back,Back+Meter.
 

Solo

Shadow Priest
Do anyone care why these guys have the power to hurt Superman yet? Or rather has it been revealed in the comic?(I stop reading)

Forget game play for a second, lets talk logic.
 

RYX

BIG PUSHER
Do anyone care why these guys have the power to hurt Superman yet? Or rather has it been revealed in the comic?(I stop reading)

Forget game play for a second, lets talk logic.
everyone has kryptonite, GGs

back to gameplay, scrub :p
 

cyke_out

Warrior
Do anyone care why these guys have the power to hurt Superman yet? Or rather has it been revealed in the comic?(I stop reading)

Forget game play for a second, lets talk logic.
Maybe the same way anyone can hurt Hulk, or Thanos in the marvel games?
 
Well my post will be lost in this endless thread of first impressions but I gotta say. I'm going to lose myself in this game. These are characters that I'm not even that interested in playing and I am having a blast with all of them. WW is so interesting and lex himself is interesting as well.

I did not like the MK franchise and this game is definitely more accessible expecially coming from SF/MVC/DS. It's going to take a while to get used to but I love how the trait system works and the combo attacks are so different for each character that it will take a long while to get used to how each of those combo attacks can connect to each of their special moves.


The stage interactions are so much fun. I love how you will want to get out of those corners where the transitions are. And the fact that you can choose which area of the stage to start with is awesome. I think there should be a random option especially in tournament play.

That said....Less than 2 weeks. This game is crazy fun.
 

miloPKL

soundcloud.com/pukelization
The demo or the Bitching?
well actually both to be honest

i perhaps foolishly expected unanimously positive feedback. i think the issue is perhaps many people expected something at least a little different than what we got
 

Posthuman

Where's TJ Combo?
well actually both to be honest

i perhaps foolishly expected unanimously positive feedback. i think the issue is perhaps many people expected something at least a little different than what we got

Well I actually think this game is much much better than mk9. I love it
 

Pterodactyl

Plus on block.
Well isn't this forum fortunate that I've gots the insomnia. I also want it noted before ANY of this starts that I didn't notice the walk-speed as being slow; I noticed that the stages were fucking huge.



You have weird anger priorities.



Really? Dash cancels are important in this game? I can't tell. I haven't played the game... Just the demo which doesn't exist to teach people about how to play the game, it exists so people who haven't preordered it yet can play as Batman until they agree to cough up the cash.

Think of the absence of dash cancels and supposedly shitty-walk speed in these terms:

Personally, I 100% refuse to judge what the average walk-speed of this game is/negative implications of no dash-cancels based on four characters, two of which are giants and probably should be slow, two of which have air-dashes, one of which has a means of latching on to the opponent and slingshotting his ass boot-first across the stage and into your face and two guys whose gimmicks are "walk through attacks like they're literally fucking nothing."

Seriously people. The word of the day is awareness.



You don't have less flexibility. You're going to end up having so many goddamn options by the time you get this game on the 16th and spend months learning how to play it properly you're not even going to miss it. Further adding to the flexibility you haven't lost is that the average character in this game is going to have 2.5x the amount of tools in their arsenal as an MK9 character.

Hell, look at it this way: Your imagination is as relevant to what the game will look like in six months as this demo is. Use it to think of some of the options characters will have available to them. Grundy for example. He's a dick-slow grappler in a game with unsafe dashing and tons of zoners... Does he really need a safe dash when he can stomp on the ground and stop you in place for a surprisingly long time from anywhere on the screen, then use his really far-traveling (though unsafe LOL) dash to get in on you? What happens then? Probably rape. Zoners don't usually have a functional reversal that costs less than 100% meter, if that. Then take Black Adam... his trait is basically "nullify three projectiles," not to mention a dive kick made by NRS.

Not forgetting that there will probably be are a ton of armored options.

I think NRS did a disservice to a lot of people with all that battle arena nonsense where they just throw shit out and the other guy doesn't block it. Created the impression that this game was going to play more like a mashy anime fighter... When all signs point to a more defensively oriented metagame like unsafe forward mobility, invincibility frames on backdashes (according to Arturo, IIRC), half the roster being zoners, most tools in the game being mid-ranged, and the developers clearly stating "This is not MK9 reskinned with DC characters." And it seems as though a bunch of people just didn't believe them for some reason.

But yeah. Let's all continue down the path of ignorant indignation.



Because, like I said above, they want this to be a different game. Dash cancels are only for aggressively minded fighter titles. Given that nearly 100% of the fighting games on the market right now are about dashing in and slamming your shit down on some buttons, maybe they thought it would be better to offer something different because there's a whole caste of FG players that have been basically given the finger by the industry for the last... almost forever, at this point.



At this point, I sure hope not. Is anyone even considering the implications of dash cancels? No, screw that: is anyone actually comprehending that dash cancels even have implications? It'll create some seriously busted combos, and change the entire game to the opposite of developer intent. The game was designed around non-cancelable dashes, probably for a reason other than "them dudes at NRS is stupid."

Probably had something to do with the fact all these characters have a ton of mobility options in their tool boxes already and given the fact that every character I've seen anything from gives me the impression "holy fuck, that looks like one seriously good character," maybe it's all based on that, at some point NRS also realized they themselves might have some kind of clue as to what was going on in this game that they fucking made and thought "Hm... You know, all of these characters are really fucking good... Maybe we should associate mobility with... Oh, who knows? Risk. Lest we create a game where everyone can do whatever the fuck they want at any point with no consequences."

See what I'm doing here? I'm extrapolating a theory and strategy concept based on what we have rather than pitching a fit because it's different from that other game this company made that I played a lot of. Because that's a skill you develop when you've spent thirteen years playing fighters. Thirteen years, of which only the last three or four have taken place during the "PATCH THIS GAME TO MAKE ME BETTER AT IT" era. Otherwise known as the death throes of an entire genre.

I'm going to get in touch with someone who can write code and develop a fighting game that just plays itself. I'll make millions.



I didn't even read all of that so i'm going to assume what it's about.

I didn't post that shit because I hate this game or NRS, I just didn't like the changes.

I was hoping for the dashing system of MK9.

I'm still gonna buy it and i'm still gonna figure this shit out for the sake of fun.

I didn't say "So pissed" because I was furious, it was more like a "fuck, this is different, now I have to learn how to do this right". And so I am and so I will.

For future repliers, I don't read angry essays.

Though I am honored you over-analyzed and wasted your time on a post of mines as if it would accomplish anything.

Maybe you wanted me to take back my feeling and opinions?

You'll get over it.
Yeah, i'll force myself to, i've been trying to wrap my head around this new system since I downloaded the demo, i'm getting closer!
 

Astrocytic

Apprentice
Though i'm fine with change and respect it, i'm curious on if anything will actually change if the game comes out?

Such as what? What could change besides nerfing Doomsday?
 
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