From what I'm finding all of Wonder Woman's stuff starts from B1, 1, 3 or Back +L, L, H as the mvc dudes would say it.
I tried her other basic normal strings trying to lead into one of her launchers but they tend to push back too far, cause a knockdown or not recover fast enough to combo. However B1,1,3 ENDS in a launcher making it the THIRD WW launcher I've found and she is built to keep bouncing folks into the air.
I'm finding that rather than doing B1, 1, 3 SPIN that you should do B1, 1, 3 D2 because D2 or Down M as MVC guy swould read it is a whip launcher that adds extra pop up to their juggle height.
Soooooo... B1, 1,3, D2, SPIN is a combo starter with 3 launchers in it. It is possible raw to string SPIN into itself 3 times in a row before dropping it, but in combos scaling prevents this. I dont think you can do B1, 1,3, D2, SPIN, SPIN....I could be wrong though.
Anyhow I'm finding good damage on canceling divepunches into more divepunches and finding her EX lasso nets me a free reset because DAT DIZZY STATE. My goal is to string together B1,1,3, D2, Spin into some kind of additional sequence leading into EX Lasso for a reset. Her EX heel kick thingy also seems good so it might help but thats a 2 bar deal and I bet I can do this cheaper if I'm careful.
WW is soooooo fun in lasso stance.